| Wayne Michael Hall
There is still another factor that can bring
military action to a standstill: imperfect knowledge of the situation. The only situation a commander can know fully is
his own; his opponents he can know only from unreliable intelligence. His evaluation, therefore, may be mistaken and can
lead him to suppose that the initiative lies with the enemy when in fact it remains with
him
Men are always more inclined to pitch their estimate of the enemys strength
too high than too low, such is human nature. Bearing
this in mind, one must admit that partial ignorance of the situation is, generally
speaking, a major factor in delaying the progress of military action
On
War
by Carl von Clausewitz
This
concept paper discusses information superiority.
The focus is first on gaining an understanding of the general ideas behind
information superiority and then proceeding to a technological forecast of what the U.S.
military could require meeting information superiority needs for Transformation. The goal of continuing identification and
improvement in technology and its enhancing action on thinking, planning, and
decision-making is to ensure the United States keeps its advantages over current and
anticipated adversary capabilities. These
advantages though, will fluctuate in upcoming struggles for technological and intellectual
superiority far into the future because adversaries are becoming intellectually and
technically smarter with the passage of time.
Environment
Any
discussion of a complex concept like Information Superiority has to address causal
underpinnings. In this discussion of
Information Superiority, the underpinnings are fourfold information technology, nature of future conflicts, asymmetric warfare, and Knowledge Warfare.
It comes as no secret that information
technology
has changed the world. People can instantly
communicate from anywhere in the world through the Internet, and use personal computers to
collect and manipulate information and knowledge in stunningly prodigious quantities. More importantly, people learn from the Internet
by accessing libraries, entering chat rooms, and collaborating with other people to solve
problems. Of course learning, such as making
bombs, hacking, building biological and nuclear weapons, and exploiting the intricacies of
societies are negative outcomes of such a wonderful learning tool. In a nefarious sense, the Internet and PCs have
empowered small groups of people and individuals to coordinate and synchronize terrorism,
criminal activities, and drug operations around the world at the speed of light. To many of our future adversaries, distance and
time are no longer constraints thanks to the Internet.
But to the armed forces of the United States, which has to move people and
equipment over long distances, time and distance are critical parts of any deployment
strategy.
The
nature
of future conflict
doesnt bode well for the United States. Arguably,
the United States has the best conventional armed forces in the world nobody now or
in the short-term future will be capable of challenging the countrys military in a
conventional sense. But these conventional
forces, with their force on force prowess, are experiencing an increasingly complex
identity crisis. While these forces will
remain important for the sake of deterrence and are a must have capability in
the event of a conventional challenge, only the very dumb opponent will choose to compete
with the United States in a force on force situation similar to the Desert War. With that said, people havent stopped hating
the United States or being envious of its strengths.
Thus, opponents of the United States will undoubtedly choose to compete
often in dimensions of national power other than military.
That is, they will undoubtedly focus their efforts on creating desired
effects (outcomes) with both military and non-military activities or in some cases
combining the two.
Opponents
of the United States will choose to compete in economic, financial, political, and social
spheres of influence, along with the military sphere.
They will seek offsets against the conventional power of the United States
military and the multitude of advantages that such power brings. They will seek and use approaches that lead
directly and indirectly to affecting the countrys will. These opponents will employ
all available weapons, and they will neither fight nor compete fairly (from a western
perspective). In this type of competition,
there will be no sanctuary, as there has been in the past.
Often conflict will be in the invisible, digital, cyber-world. Adding to confusion inherent to a chaotic world
our adversaries could very well possess objectives and goals very different from ours
so different that we could fail to recognize them.
Asymmetric
Warfare
Any
analysis of Information Superiority at the start has to consider facing an intelligent,
learning, and adaptive foe armed with the strategies and tools of asymmetric warfare.
Assymetric warfare in the context of this chapter is -- strategy,
tactics, and tools a weaker adversary uses to seek offsets against a stronger adversary by
attacking vulnerabilities, using indirect approaches to the adversarys vital
functions or locations, and seeking advantages for gain. Adversaries
who enter asymmetric warfare have a variety of tools to employ ranging from computer
network attack to traditional terrorism to the use of weapons of mass effect (WME). Asymmetric adversaries will be learning, adapting,
and evolving over time. They will grow to be
formidable. These adversaries understand the
direct and obvious linkage between decisions and will.
Clearly, asymmetric adversaries of the future have as their aim to influence
the will of the people of the United States by affecting the decision-making of its body
politic, military, and political leadership.
With
the presence of these smart, adaptive, and learning adversaries, combatants in any
conflict will quickly that the condition of
Information Superiority is neither a given state of affairs nor a lasting state of being. Instead, information superiority fluctuates, based
on act, react, and counteract cycles of interaction with a smart, adaptive adversary. Whoever controls this all-important condition will
go far toward satisfying objectives and making faster and better decisions than the
opponent.
Adversaries
of the future are becoming increasingly adaptive, learning, and co-evolving (changing and
adapting to their environment). In addition,
they are becoming technology smart and organized. Undoubtedly,
they have performed an analysis on how to compete with the United States without
self-destructing. In most situations, they will choose to engage the United States by
using asymmetric strategies in which a weaker foe seeks offsets by attacking
vulnerabilities of the stronger opponent, often using indirect approaches. Asymmetric tools flow from this line of thinking
and include: information operations (IO), focused weapons of mass effects (WME),
non-lethal weapons (NLW), commercial off the shelf technology such as GPS busters and RF
radiation machines, terrorism (traditional and non-traditional), swarming, and the like. Even more insidious though, our opponents of the
future will engage the United States in Knowledge
Warfare.
Knowledge
Warfare
will form the underlying foundation of future conflict.
At the heart of Knowledge Warfare lies the philosophy that advantages accrue
to the side with the knowledge and decision-making capabilities to make decisions better and faster than their
opponents do. Knowledge Warfare is
an abstract but very real struggle with an adversary to gain valuable knowledge for the
distinct purpose of making better and faster decisions than the adversary a decision advantage.
Sometimes, this competition for decision advantage involves only one person
but such a situation is the exception, not the rule.
More commonly, adversaries try to affect the decisions of an aggregation of
people who constitute a decision-making apparatus. Decision
advantage enables one side to take actions superior to their opponent thereby leading to
other types of advantages e.g., intellectual,
knowledge, technology, positional,
and action advantages. Decision advantage is arguably the most important
advantage, as it provides entrée into setting tempo,
and gaining and sustaining initiative and momentum so important for winning in any
military situations throughout history.
At
a higher level of abstraction, decision-making is the most important aspect involved in
affecting the will of opponents. As long as
mankind has engaged in conflict, affecting will
has been a preeminent goal. Will, even in its
most abstract and intangible state, is the energy,
sacrifice, resolve, long-term perseverance and collective desire of people to win or
triumph over their foes. Affecting the decisions and decision-making
apparatus of adversaries provides the path toward influencing an individuals,
organizations, or countrys will. Its
influence is far-reaching ranging from soldiers at the tactical level to aggregates of
population and senior decision-makers at a strategic level.
Making
decisions decidedly better than an adversarys doesnt happen by accident. To the true artist of Knowledge Warfare,
information superiority is a condition enabling the effects of superior decisions to come
into being. Information superiority is only a
temporary condition though, as smart, adaptive, learning adversaries in a competition
quickly adjust and seek this conditions benefits.
It follows that the condition of information superiority will be seriously
and aggressively sought by both sides in a competition for the benefits forthcoming in the
realm of making decisions superior to the adversary.
The
countrys military establishment has publicly stated in the speeches of its leaders
and doctrine that Information Superiority is the key enabler in seeking, finding, and
sustaining dominance over its future opponents. Joint
Vision 2020 says along this line of thought, These
changes in the information environment make Information
Superiority a key enabler of the transformation of the operational capabilities
of the joint force and the evolution of joint command and control. Curiously, such an important document has a
watered down definition of Information Superiority,
which is the capability to collect,
process, and disseminate an uninterrupted flow of information while exploiting or denying
an adversarys ability to do the same.
From
thinking about the definition of Information Superiority, one has to start asking
questions such as: What exactly is Information
Superiority? How does one know when it is found, achieved,
sustained, and lost? Is Information Superiority everywhere and all the
time? Or, is it localized and episodic owing to the
intellectual and technical capabilities of opponents?
What does possessing Information Superiority provide by way of advantage? I
ask these questions because people reading JV 2020 can easily end up being confused by the
vagueness of its definition of information superiority.
Its words are imprecise, the definition pertains to processes, and it
doesnt tie to arguably the most important aspects of Information Superiority
perpetual struggles for advantages in decisions and favorable situations in tempo,
initiative, and momentum. In my view a much
more meaningful and functional definition of Information Superiority is:
The
use of information technology (IT) and intellectual power to create conditions to make better and
faster decisions than an adversary. Better, faster decisions provide advantages of tempo,
initiative
and momentum
against an enemy or opponent at a time and place of the commanders choosing, with
the notion of creating conditions leading to the effects most conducive to rapid mission
accomplishment and sustainment of advantage, with minimal costs.
Information
superiority is an elusive, changing condition that enables people to make decisions more
quickly and faster than their opponents decision
advantage. What then, are the key elements of Information
Superiority? In my view how people process
information (visual, auditory, and kinesthetic), think, and turn their thought into
decisions and action are the most important aspects.
But, data, information, knowledge, understanding,
and decisions are elements that provide the
capabilities to process, think, and decide. But,
these elements do not stand alone there must be software and hardware
interfaces conjoining man and machine and cognitive skills (machine and human) to make
sense out of information, find its patterns and relationships, and find knowledge.
A
purposeful transformation process, involving automated machines and people turns data into
information. People have to seek and find
data, and transform it through processing and software applications into information. Information becomes knowledge when skilled people
provide value to an issue or problem by way of thought, experience, intuition, and
creativity. Knowledge can be powerful in
isolation but becomes extraordinary when it combines with other knowledge enabling
patterns and relationships to become known and available for use. This process involves the mental function of synthesis. Understanding,
a precursor to making effective and timely decisions, comes from recognizing and
exploiting obvious and disparate relationships comprising the tangible and intangible
aspects of any given situation.
The
word advantage suggests that one side or one person or one country has a
favorable situation relative to their antagonist. The
advantage in the context of this paper lies co-mingled with individual and collective
brain power, with information technology, information, knowledge and their contributions
to decision-making, hence actions. Information
and knowledge though arent dead words they have vibrancy. They come to life when information and knowledge
are used to make decisions and act. In this
context knowledge isnt power its
the means to power. Some leader has to
make a decision to act or decide not to act with the knowledge at hand to enable what was
knowledge to become power. The underlying
lesson for all human beings is the importance of striving to do something with knowledge
that will create a lasting advantage. It
follows that what is truly important in any competitive struggle is what people or
machines (someday) do with information to turn it into knowledge, manage that knowledge so
people can use it, think, and make decisions faster and better than their competitor.
Given
that the future environment the United States faces is one of struggle, conflict, or
competition, the essence of Information Superiority lies in finding or creating advantage. As discussed before, advantage is a relative term
implying a favorable relationship in a contest
between two sides in a competition. A dynamic
comes into play very quickly. One side in a
conflict attempts to find, use, and sustain advantage.
In the meantime, the other side is not paralyzed. They seek ways to combat their disadvantage and
find ways to regain the advantage. Achieving
advantage could also be as simple as creating a disadvantage in a capability of the
adversary. The smart participant in a
conflict understands that advantage is short-lived owing to the capability of the opponent
to learn, adjust, adapt, and change. Thus, at
the heart of the concept, intense interaction fluctuates aperiodically -- sometimes over
space, sometimes over time, sometimes over both domains.
Decisions,
to be effective, involve taking advantageous action, anticipating environmental and
opponent actions and counter actions, adapting to the environment, and protecting against
the counteraction of the adversary. These
activities are in relation to a thinking, adapting, and learning adversary who seeks to
obtain the same advantages. Thus, people can
see or feel the force of the abstract yet real struggles for decision dominance
this is neither an easy process nor a given state of being in any contest.
When
thinking seriously, several types of advantage seem pertinent to the subject we are
investigating. I have already mentioned the
age-old advantages of a fast tempo and gaining and maintaining momentum and initiative
over an adversary. More specifically,
adversaries seek advantage in several domains decisions, intellects
(thinking), knowledge (which includes
knowledge management -- how to use knowledge), technology, position,
and action.
A
first
kind
of advantage, and to my way of thinking the most important, lies in decision-making.
Foes in a competitive activity try to make better decisions than their
opponent this provides decision advantage. Finding
and using decision-advantage provides a capability to seek and find other types of
advantage. The worth of decisions is relative to the opponents decision-making. That is, the objective in a competitive situation
is to make more timely and better decisions than an opponent. The most desirous situation involves sustaining
decision advantage over time.
A
second
type of advantage lies in intellect. That is, one side has the distinct advantage over
the other side in how well they think. People
can develop a state of intellectual superiority over their opponent meaning they can think
and plan better. Moreover, with superior
thinking and planning comes the potential for decision advantage. Intellectual advantage provides one of the crucial
inputs for decision advantage. Intellectual
advantage comes with the threefold thrusts of training
and education (to improve thought processes), technology
(to process, manipulate, see, hear, feel emotion, and visualize information and knowledge)
and access to information and knowledge
relevant to the contest at hand. This
advantage is perhaps the most difficult to sustain because of the growing capabilities of
humans (opponents) to learn, innovate, create, change, adapt, and develop and to use
readily available information technology to find information and knowledge and to think.
As
a third
type of advantage, having a knowledge advantage
provides the means to gaining decision advantage. The
capability to use knowledge
as a lever for gaining entrée into the mental domains of know, understand, decide, and
act is often crucial in a competition, particularly if opponents are evenly matched. Thus, the way people organize, seek, process,
analyze, synthesize, and protect information and knowledge becomes an advantage. It follows that as an implication, the concept of knowledge management constitutes a critical way to
achieve this advantage. Knowledge management
is the purposeful and systematic retrieval,
processing, organizing, analyzing, synthesizing, and sharing of data, information, and
knowledge among knowledge workers, decision-makers, and organizations.
A
fourth
type of advantage lies in technology. The side with the technological advantage often
has the potential to make better decisions than the opponent. In addition, the side with technological
advantage, with good organization, thinking, management, and decision-making, has the
potential to seek, find, and sustain advantage in the tools of information and war. In essence, technology advantage helps people make
better decisions than their adversaries and provides the means for achieving superior
maneuverability in which positional advantage becomes possible. Technology advantage also provides the means to
protect better. It allows adversaries to kill
and destroy better with more precision than in the past.
Adversaries know more and can transform data into information and
information into knowledge with a technological advantage.
Moreover, technology helps people communicate faster, more clearly, and more
effectively than opponents with inferior technology.
A
fifth
type of advantage lies in position. Positional
advantage in a conventional military sense enables one side to seize the initiative, control the tempo of an operation, and seize and sustain the momentum. Positional
advantage comes from two perspectives. From a
traditional perspective, holding the high ground or a key bridge was tantamount to
outright victory owing to the opponents bad positioning and attendant
decision-making disadvantage. As an example,
Lee was in a position of positional inferiority at Gettsyburg, as he had to attack a
well-entrenched enemy who occupied high ground. Meade
was in a position of superiority in that he occupied the high ground and could shift
forces using interior lines of communication. From
a non-traditional perspective, adversaries will seek to attain positional advantage in
cyber-space. The soldiers of cyber space
cyber bots will gain positional advantage along avenues of
approach read fiber optics, and key terrain read switches, modems,
routers, hard disk drives, and databases. Positional
advantage could mean placing a logic bomb in an adversarys database management
system ready to inject bad code into the database on command or at a specified time. Positional advantage in cyber-space could mean
cyber-bots are positioned most effectively to discern the opponents reconnaissance
and attacking cyber-bots. Positional
advantage in cyber-space could also mean an intelligent agent being placed inside the
firewalls and intrusion detection systems of an adversary thereby allowing for a read on
the decision planning and logic of an adversary without the opponent being aware of the
penetration.
A
Sixth
type
of advantage lies in action. Action is the execution of power. That is, knowledge is the means to the power that
flows from decisions and action. Information
technology provides data and converts it into information.
Knowledge workers turn information into knowledge with their mental
attributes. Knowledge is only potential power that becomes actual power when
thinking, decisions, and ensuing actions occur. Superior
knowledge, decisions, thinking and planning, and information technology give commanders
freedom of maneuver and initiative.
When
one side combines all these advantages they can find wisdom it is the essence of
what military professionals desire when seeking Information Superiority. With wisdom, military leaders gain insights into
the adversarys actions, intentions, and goals.
Moreover, leaders gain the same level of understanding about the friendly
side. Over the course of time in military
affairs, the military genius had wisdom. Many
others sought it, but only a few found it. Now,
with many people linked in collaborative networks, tremendous capabilities in Information
Technology, and the capability to learn over the Internet, the possibility of achieving
wisdom is real and attainable.
As
we pull these threads together into the beginning of a pattern, people have to accomplish
several things to create the condition of Information Superiority.
· Seek
relative, timely, specific, and accurate data, information, and knowledge.
· Initiate
the transformation process data to information to knowledge to understanding.
· Use
knowledge and understanding to make a decision to act or not to act.
· Understand
that opponents are doing the same thing
· Send
the decision to individuals and organizations that act.
· Seek
feedback to provide measurement of the effectiveness of the decision and actions that flow
from it.
· Send
intelligence collection to find information relative to the adversarys attempt to
receive feedback on their decision.
It
follows that military strategic thinkers and planners need to make the assertion that any
advantage will be temporary owing to learning, adapting organisms constituting our
opponents of future chaotic environments. As
an implication, the military establishment needs an automated system in which collection
provides inputs sufficient for measuring and displaying the condition of the rapidly
fluctuating condition of information superiority. Additionally,
since the best and latest information technology is, for the most part, available to
anyone on the commercial
market, opponents of the future will have information as good as the U.S. military. Its quite safe to assume that over the next
ten years the specificity, accuracy, timeliness, and relevancy of information and
knowledge our adversaries produce will rival the best our military can find or create.
Thus,
the United States military has to possess the best ways to collect, process, manage,
manipulate, fuse, integrate, visualize, hear, feel, collaborate, and actually use data,
information, and knowledge in automated decision-making environments, and present
information and knowledge better than any potential foe.
Leaders then have to use the art and science of decision-making to make
decisions faster and better than their adversaries. It
is through a combination of technologies and intellectual power that United States can
hope to sustain an edge in upcoming struggles for finding, achieving, and sustaining
Information Superiority. As a given,
Information Superiority will be difficult to achieve and maintain. Its ascendancy and any degree of sustainment will
require great intellectual and technological efforts.
A
Way To View The Parts Comprising Information Superiority
The
medium not only controls how things are communicated but what things are communicated.
Marshall
McLuhan
The
new operating environment I have discussed argues for changing domains of conflict. Heretofore, domains have included air, ground,
sea, and with the recent addition of space. To
this time-honored list, military leaders should add cyber
and cerebral
domains and their relationships to the physical world.
The following thoughts provide some rationale for this proposition.
Cyber
domain. The cyber domain is important because the world
increasingly depends on it for the functional operations of its social, political,
economic, financial, military, and ecological systems.
Further, it is in this domain that adversaries will struggle to gain
information superiority and decision advantage. In
the future, during competition of any conceivable character, people making decisions
faster and better than their opponents stand an excellent chance of winning.
The
United States is growing increasingly dependent on the cyber world for its heath, well
being, leisure, money-making, and economic activities, to name just a few important areas. Because of our dependence on the cyber domain,
opponents see it as a place and a way to attack us to affect
decision-making, hence the will of the country. Because
of its importance in every day life and the magnitude of potential outcomes involving the
cyber domains life-blood information -- it follows that this
important area of influence and activity becomes co-equal with the more traditional
domains of conflict.
The
issue is that this domain is somewhat abstract, complex, and alien to traditional military
ways of thinking and planning. That is,
conflict in the cyber domain has no tangible or visible ground to hold. Cyber-space is everywhere and nowhere. Opponents in the cyber domain will as often as not
be cyber bots doing their human masters bidding at machine speed. Thus, it will become increasingly difficult for
military people to know the enemy. Collecting
data, information, and knowledge will take place at light speed and will be invisible to
the naked eye. Traditions such as deception
and espionage will be much more abstract and sophisticated than such operations in the
kinetic, physical world that militaries are accustomed to.
Cerebral
domain. Knowledge Warfare involves making decisions faster
and better than the opponent does. Knowledge
Warfare involves thinking. With thought,
knowledge workers add value to information and turn it into knowledge. How humans think and view the world has a great
deal of influence on accepting the multitude of inputs into their minds, processing
information, seeking relationships through synthesis, and applying context, experience,
and intuition to produce knowledge that has value. Intellectual
advantage enables the development of knowledge and is crucial for making decisions
sufficiently superior to create the condition of information superiority. Thus, antagonists in a struggle will try to
improve their knowledge workers minds and protect those minds from intrusion or
manipulation. At the same time, opposing
forces will attempt to manipulate the minds of opposing knowledge workers and
decision-makers to affect the quality of knowledge and decisions being produced.
Thus, the cerebral domain arguably becomes the most
important domain. This value comes from
the importance of the human mind in turning information into knowledge and developing
knowledge more timely and relevant to the issue at hand than the opponents. Additionally, Knowledge Warfare will involve
traditional and non-traditional ways of conducting deception operations. To deceive, one must have at least an approximate
knowledge of how the opponent gathers information, places value on it, processes it
(intellectually), thinks, collaborates, makes decisions, and gathers feedback on how the
decisions are working out. Confusing,
slowing, or overloading the opponents mind through deception is one of the
advantages people will learn to seek.
Individual
and collective perceptions are crucial in the cerebral domain. When thinking about perceptions, people have to
think about analysis, duality, impact of culture, psyches (individual and aggregates),
relationships with decision-making, relationships with information and knowledge,
self-awareness (organizational and individual introspection), manipulation, and
management. Along with being fundamental for
waging Knowledge Warfare, perceptions and thought relate strongly not only to
decision-making, but to will. Opposing sides
will surely attempt to target the perceptions of opponent analysts (knowledge workers) who
provide the knowledge that decision-makers need for making decisions. If these efforts to alter or manipulate
perceptions succeed, favorable outcomes could very well be skewed toward the side
cleverest in continuously manipulating their
adversarys perceptions.
Environmental
challenges to attaining Information Superiority.
To
find and sustain the condition of information superiority, the Department of Defense faces
formidable challenges. If the Department of
Defense does not address these challenges, the quest for achieving the condition of
information superiority is doomed. The
challenges to attaining information superiority change in meaning and shape routinely and
rapidly. Thus, the 21st century
warrior will be an aggressive change agent new challenges brought about by
adversary advances and change will dictate such an approach. In addition, the 21st century warrior
will be intellectually adaptive, technically astute, inquisitive, respectful of the
capabilities of adversaries, and an ardent foe of the status quo. The status quo in the rapidly changing environment
characterizing future military operations is a significant resistor to progress. People who constantly argue for the status quo
will stagnate the process of change and delay coherent responsiveness to adversary act,
react, and counteract cycles. In this short
section, Ill present just a few of the challenges people face in national defense as
they attempt to seek, find, and sustain information superiority.
· Availability of technology. Technology is readily available on the commercial
market. As an example, people can purchase
.5-meter resolution imagery of any place they desire.
Currently, this imagery can be available in 24 hours. In the future, the imagery will be available in
just a few hours. As other examples, people
can buy GPS jammers, surveillance devices, and radio frequency jammers off the shelf. In addition, people with the right money can buy
the technology they need to collect, process, analyze/synthesize, and communicate
all the essential ingredients for potentially making decisions that are better and faster
than their foes. Moreover, people can find
the technology they need for making individually delivered weapons of mass effect, such as
chemical and biological weapons. This
availability of technology argues for a constantly searching and changing technological
base for the defense of the country. Moreover,
it argues for a focus of the countrys intelligence system to judge relative
advantages that the United States has or that the countrys adversaries have this is a net assessment of technology. As a last point, these challenges suggest that the
countrys defenses can neither be complacent nor arrogant about any technological
advantages it has others will surely catch up and surpass the United States if it
falls victim to these two conditions (complacency and arrogance).
· Technological advancements. Technology is advancing and changing at an amazing
pace. Closely guarded technological advances
are becoming obsolete because of the intellectual energy of change and progress. As an example, stealth technology may be in
jeopardy because of the proliferation of cellular
phone towers and computer technologies. In
many ways, capitalism is driving the frenzy of technological change. People love to innovate and create for profit. The United States also educates many people in
science and technology from foreign countries some are not friendly to the goals
and interests of the United States. These
people return to their countries and develop technologies that may or may not be used to
promote goals inimical to those of the United States.
This phenomenon will not change because our openness is one of the strengths
of the United States. The countrys
defenders though, must take the phenomenon of educating our current or future adversaries
into account when they anticipate technological advancements. As a final point, some adversaries have more money
to spend on technological advancements than the United States military. Drug gangs come to mind in this context. Thus, the country has to surmise that others are
as technologically advanced or soon will be thanks to education and money some of our
adversaries have.
· Effects based operations. The Joint Forces Command (JFCOM) is experimenting
with effects based operations. Basically,
effects based operations (EBO) involve analysis of a countrys system fabric and
creating desired effects (outcomes) through actions that enable the effects to come into
being. At the heart of effects based
operations lies the notion that many related elements of society make up the strength of a
country. These related elements in a
metaphorical sense make up a tapestry of intertwined threads that comprise the whole or in
the case of an actual tapestry, the picture. When
one thread becomes disturbed, the other threads move and change thanks to the intertwining
relationships comprising the picture. The
interrelated parts of the tapestry from the perspective of a society include the social,
political, economic, financial, military, and ecological systems, at a minimum. When we follow the logic of such operations, actions create effects. Effects
influence decision-making. Once decisions
become influenced, a direct path to individual,
organizational, or societal will
becomes readily apparent. The point is that
EBO will be an excellent way to deal with adversarial nation-states of the future. The problem is though, adversaries (including
asymmetric threats) will probably choose to compete with the United States in the same
way.
If
adversaries are technologically astute, guided by highly educated and trained scientists
and technologists, and have access to the latest technologies, they could cause much
damage to the United States by coherently and systematically attacking the
threads comprising the tapestry of the societys social systems. Our military planners must consider this
possibility. They will need help from the
scientific and technological communities, as the race to the future and power will belong
to the groups that can harness the best technology helping to make decisions better and
faster than their adversaries will. Effects-based
operations provide a perfect venue for this to happen.
· Paranoia, decentralization, and
low-tech solutions. Opponents of the United States will become
increasingly paranoid. When constantly
worrying about the technological prowess of a country like the United States, its
adversaries will assume that the United States security apparatus can see and hear them
all the time and everywhere. Such worry
drives responses and actions. Our adversaries
of the future, for example will not transmit unencrypted cellular calls unless for the
purpose of deception. They will not allow
their servers to be unguarded unless they want us to enter.
They will not show themselves without camouflaging or hiding their
identities. These opponents will not send
e-mail without encrypting or hiding messages in digital water spots. As another issue, the military activities of the
countrys future adversaries will increasingly decentralize. Such decentralization means that these adversaries
will be more difficult to locate with any degree of precision, particularly in urban
areas. Moreover, if in a conflict, even if
U.S. forces take out a decentralized element, it doesnt necessarily affect the core
element.
In
addition, some foes will purposefully use low-tech solutions to compete with the United
States. Low-tech, in some cases is very
difficult for a high-tech country to cope with. As
an example, think about the challenges the United States intelligence community had as it
grappled with the messengers our foes used in Somalia.
The only good way to deal with low-tech adversaries is through human
intelligence (HUMINT). HUMINT though must
improve technically and intellectually to provide the specificity, timeliness, accuracy,
and relevancy that operations in the 21st century will demand.
· Counters, countermeasures, and
counter-countermeasures. For every action the U.S. military takes, there
will be a reaction. Because of the rapid pace
of technological change and the way the United States depends on technology for its
warfighting prowess, adversaries of the future will surely attempt to develop counters to
our strengths tangible and intangible. Thus,
to counter the counters, the United States will engage in countermeasures. The adversary will respond and will develop
counter-countermeasures. The spiral goes on
and on. Thus the breadth, depth, and pace of
technological change must advance unabated fueled by the definite knowledge that the
adversary is attempting to negate the power of our technology all the while attempting to
improve their own to attain a technological advantage.
· Cyberspace. Cyberspace will be particularly challenging for
the United States military. To be certain,
the U.S. military is waking up to the need for developing protection for its networks
(computer network defense) and for developing ways to conduct attacks (computer network
attack). With that said, cyberspace will
continue to present challenges for the U.S. military from a variety of perspectives. First,
cyberspace is invisible therefore, its difficult to envision, hear, or feel. If you cant envision, hear, or feel
something, its difficult to think about in depth sufficient for learning to use or
thwarting an opponent. Second,
cyberspace involves cyberbots moving, attacking, and defending at machine speed. Human beings cannot hope to compete at this speed. Humans need to combat these cyberbots with
alerting sentinels, deceptive agents, and attacking agents and viruses. The battlefield housing cyber-operations will be
every bit as important as areas of operation on terrain of the past. Third,
United States armed forces will have to collect data, information, and knowledge in
cyberspace from communications, networks, servers, databases, switches, routers, and the
inner workings of servers and PCs. This is a
new arena, filled with challenges, for the intelligence community. Fourth,
cyberspace will be the battleground for much of the effects based operations I mentioned
earlier. Cyberspace is the conduit for
manipulating images, affecting financial centers, affecting the minds of politicians and
decision-makers, and conducting cyber-deception. Quite
simply, this challenge is so significant that if the country fails to meet it
intellectually or technologically, our adversaries could seriously jeopardize the national
well being.
· Urban areas. Foes of the future who desire to compete with the
United States militarily will establish conditions for causing U.S. forces to engage in
urban operations. Why? Urban terrain, along with cyber space, present the only places
opponents can hope to establish conditions to accomplish their goals. Urban areas are perfect places to unleash
asymmetric strategies by a host of foes. Urban areas are conducive to asymmetric
operations because our opponents can manipulate casualties, set up conditions that will
enable extensive collateral damage, and play to the minds and emotions of Americans and
coalition partners watching television or operating their computers. Moreover, competitors
using asymmetric strategies can exploit the constraints.
In
essence, the military needs flexibility to analyze and synthesize, collect, process,
visualize and communicate to meet the needs of these environments (open terrain, urban, cyber) or have separate yet
related systems. In addition, opponents
wont always operate as hierarchical organizations. Instead, they may be flat
organizationally, spread throughout a city or under it, and only loosely connected.
Moreover, owing to the potential of compromise of intent and personalities, their flat
structures will change and relocate frequently, thereby making the information challenges
for analysts and commanders all the more immense. For example, using the Internet, diverse
organizations may come together to support one activity or protest and then disband (as
the opponents of the World Trade Organization did in Seattle during the spring of 2000). Future foes operating in urban terrain will
perform their activities inside buildings, underground, on the Internet, or in other
aspects of cyberspace. Intra-building and subterranean operations make sense owing to
shortfalls of U.S. collection capabilities to collect, process, fuse and visualize data,
information and knowledge in urban terrain.
Intelligence
collection, a complicated business, has improved over time; by the end of the Cold War it
worked very well. Yet perplexing shortfalls
remain and carry into the new operating environment that the United States transformation
forces face. For example, collected
information doesnt fuse well among military service collectors. Thus, its difficult to create conditions
enhancing synergy. As another example,
collectors in the Cold War era concentrated on military communications, moving targets,
and attrition ranging from destroyed tanks to the damage inflicted by nuclear weapons. Unfortunately, this issue constitutes only part of
the problem that commanders of the future will face.
If the situation arises in which a conventional force engages the United
States in force-on-force combat situations, the holdover collection system will work well. But if the environment is similar to what has been
described above, the collection system will prove inadequate. That is, if our foes using asymmetric strategies
engage our forces in urban terrain and cyber space, existing and planned collectors will
have a difficult time providing information sufficient for the demands of the situation.
· Cover, denial, and deception Increasingly, future adversaries will go under
cover and attempt to mask their activities and intentions from the prying eyes
of the U.S. intelligence community in both physical and cyber worlds. Unfortunately, intelligence collection
doesnt do well in discerning activities and intentions in covered locations, such as
underground or even within buildings. Nor has
the intelligence community performed the deep think required to conduct
operations in cyber space. The implication is
that the U.S. intelligence community needs collectors that can collect underground or
within buildings using all senses and transmits gathered data and information without the
adversary knowing that the collection has occurred. It
also needs collection and communications that operate in cyber space. This is easier said than done, but it constitutes
a growing concern in the countrys efforts to seek, find, and sustain information
superiority. In addition, adversaries will
attempt to deceive our intelligence systems from their intentions, activities, and
decisions. They will use age-old methods of
deceiving, such as designing physical signatures, patterns, and activities. They will also use traditional electronic
deception such as providing electronic signatures for collectors to detect.
Now
though, deception will also occur in cyber space. Such
deception will attempt to fool intelligent agents (cyber bots) roaming cyberspace looking
for data, information, and knowledge. Deception
in cyber space will also attempt to fool the programmers who write the code that directs
the activities of the agents and the analysts or knowledge workers who direct the
activities of these agents and receive their input. The
implications are threefold. First,
both sides will attempt both traditional and non-traditional deception. Second,
increasingly man and machine will have to work together to detect the activities of
adversary cyber bots attempting to deceive or to double them for gaining
advantage. Third,
ignoring traditional or non-traditional means of deception will occur at the peril of the
participants in a contest. For the time
being, all aspects of deception will be relevant.
· Swarming and miniaturization. Both combat activities and intelligence collection
will experience the rise in importance of swarming and miniaturization. Increasingly, in combat, asymmetric adversaries
will use swarms of cheap, expendable things to affect the capabilities of the United
States to use a limited number of expensive, precision munitions. Swarms can be composed of big things and small
things. Swarms self-adjust. They adjust based on instructions from their
controller. Swarms communicate among
themselves thereby providing the means to adjust depending on the situation and
environment. Swarms of cheap missiles will
attempt to confuse and defeat smart, precision missiles, and swarms of cheap mines will
seek to deny friendly sea based forces unrestricted access to denied areas. Along with efforts to deny access, swarms like I
am discussing will attempt to make cost ratios exorbitant for forces of the United States. If a swarm of five hundred, $1K missiles can cause
significant error in one $5 M missile, the cost ratio obviously favors the asymmetric
adversary. Swarms of missiles and mines will
also attempt to deceive military planners about main effort and intent. Miniaturization of implements of modern fields of
strife will become increasingly important. For
example, swarms of micro, multi-sensor intelligence collectors will flood areas to gain
insight into the opposing forces activities. Organized
forces will have limited capabilities to detect miniature swarms and if detection occurs,
countermeasures will be difficult to discern, particularly in a quickly changing,
technology-rich environment.
Interim
summary
Information
superiority is a condition enabling antagonists to possess advantages in decisions,
intellects, knowledge, technology, position, and action.
People need, and therefore seek these advantages to win in competitive
events or struggles. People use technology to
help them achieve advantage. Technology is a
tool that helps people search for, find, process, think about, synthesize relationships,
decide, communicate those decisions, and receive and understand feedback about the
effectiveness of decisions. As such, people
have to have access to information and knowledge that they can use to help them solve
problems, make decisions superior to their opponent, or achieve advantages they desire in
addition to the advantages they accrue when making superior decisions. Thus, technology helps people collect data and
turn it into information. Knowledge workers
provide value to information thereby turning it into knowledge. Knowledge forms the underpinning for successful
understanding that decision-makers need before they can make better and faster decisions
than their opponents.
Conditions
of information and superiority change rapidly thanks to the presence of an adaptive,
learning, and adjusting opponent. Both sides
in a competitive endeavor will engage in a struggle to find the best information and
knowledge, protect what they find, and use it to gain decision advantage when the timing
is right. Thus, a continuously shifting state
exists in the struggle for information superiority and the various types of advantage that
surface once information superiority is established.
An
Operational Venn Diagram for Winning the Knowledge War
Now,
we can delve into the things that must gel for the condition of information superiority to
come into being. Four elements of modern
fields of strife are critical for enabling the concept of information superiority to come
into being communications, automation, collection,
and analysis/synthesis. These elements will
work best in a complementary role. In fact,
the desired condition is when these elements combine to allow the existence of a state of
synergy between man and machine.
The
following thoughts are not inclusive they represent only a few of future
capabilities that the Department of Defense needs to seek, find, and sustain information
superiority.
· Communications. United States military forces will reduce their
presence in foreign countries over the next 10-15 years.
Eventually, very few military forces will be stationed over seas. But United States interests in foreign countries
and regions will not subside. Thus, to
protect its interests, U.S. military forces must project military power rapidly when
confronted with a conventional military situation. To
project its forces rapidly and use technology to the greatest possible extent to enhance
knowledge and making fast, effective decisions, the U.S. military needs the very best
communications possible. The U.S. military
standard has to be instant, sustained, and flexible global communications and assured
access sufficient to provide support to highest to the lowest levels of military
organizations. Communications provide the
lifeblood of good decisions that is, communications provide data, information, and
knowledge. Communications also constitute the
medium for turning knowledge into power. Military
analysts and leaders have to realize that smart, asymmetric adversaries of the future
understand the importance of communications and will assault them kinetically and
digitally trying for maximum disruption. Ten
important characteristics of communications follow.
Ĝ Reachback. Operations in foreign lands will require an
assured reachback capability because of austere infrastructure conditions. Reachback will go to various knowledge advantage
centers in the United States. Further
reachback operations will take place inside the continental United States, as forward
forces come to depend on foreign country and technology experts who support them from
virtual locations. These reachback operations
require extensive communications allow supporting collaboration and visualization. The object is, of course, to provide
communications capabilities that can reach any soldier no matter where and ensure that the
communications are secure.
Ĝ Assured
communications.
To avoid dragging along a large infrastructure, military forces will come to rely on
communications that connect to infrastructures residing in the United States. Troops
deploying very quickly to a foreign country will experience no larger problem than to be
cut off from information radiating from the continental United States. Communications
experts will have to build redundant means of communicating to ensure that soldiers on the
ground still have communications even if a primary or alternate method of communicating
goes down. Lightweight, small, and powerful
means for communicating, complete with adequate bandwidth, will constitute the key
characteristics of communications supporting the future forces of the United States.
Ĝ Support to all
levels of command. It is obvious that different levels of command
require different levels of communications capabilities.
Heretofore, only large headquarters required and received communications
support sufficient to justify the cost of large bandwidth requirements and assured
communications. With the changing environment
and a near total dependence on information and knowledge, all levels of command need
access to communications pathways and bandwidth to accomplish missions that will vary from
day to day and location to location. At the
lowest level of operation, for example, Army and Marine squad leaders and individual
soldiers will be involved in small unit military operations. They need low probability of intercept (LPI) and
low probability of detection (LPD) communications with sophistication sufficient for
accomplishing tasks with minimum collateral damage and loss of life. This requirement is no small feat. Literally hundreds of squads could very well be
conducting operations throughout a city, each requiring communications and sufficient but
differing bandwidth to support their missions. In
this case, communications receiver/transmitters (R/T) need to be very small, lightweight,
powerful, and capable. The R/T will in
reality be a small computer or PDA that presents a clear, color GUI, and will be capable
of receiving and sending imagery and receiving 3-D visualization of key targets, insides
of buildings, and the like, in a secure environment.
Ĝ Security. Channels of communications have to be secure. Secure information enables commanders to have
confidence in the veracity of information and knowledge to make fast, effective decisions. Security must be of such high quality that
commanders have absolute confidence in the data, information, or knowledge thereby finding
and sustaining an environment in which they can make fast, effective decisions. The adversary, of course, wants to distort or fuzz
the data, information, and knowledge in question to the point that decisions become slower
while theirs becomes better and faster.
Ĝ Swarming. The use of swarming technology could be a
way to provide communications. Swarming
devices communicate among themselves and with other entities. Miniature swarms use MEMS technology and could be
an answer to provide communications and necessary bandwidth on demand to the multitude of
consumers the communications organizations will have to service. Swarms could move as a loosely connected entity,
such as a cloud of dust, or as insects. Moreover,
swarms of communications entities could move to a location and perch on high ground,
trees, buildings, or even underground with small groups acting as communications relays
for more stationary larger groups. If
communications faltered, communication swarms would be programmed to automatically seek to
reestablish communications.
Ĝ Resistance to
jamming. Communications devices must be resistant to
jamming. Asymmetric foes will purchase cheap,
off-the-shelf jammers to disrupt friendly communications.
GPS, for example, is critically important to fighters on the ground for
figuring out their locations. GPS is also
important for guidance of precision-guided munitions.
Asymmetric foes will surely attempt to fuzz the accuracy thereby negating a
great advantage that forces of the United States currently hold precision strikes. Asymmetric opponents will attempt to jam uplinks
and downlinks to satellites. Eventually,
digital communications will incur jamming from cyber bots operating in cyber space. These bots will attempt to influence the
programming within packets or opposing cyber bots by sending electrical signals that will
affect location and mission programming. A
growing emphasis on disrupting the communications induced coherency in cyber space will
develop involving jamming among digital entities. Thus,
counters to those jamming efforts will be a premium service and commodity.
Ĝ Wireless. Wireless communications will continue to be
important. Wireless communications must be
miniaturized and made even more lightweight than now.
Wireless communications must answer difficult integration needs such as
integrating imagery, video, and streaming video operating without the implements of a
massive infrastructure, such as cellular phone towers.
Wireless communications must have displays that show imagery, video,
streaming video, and 3-D visualization. Wireless
communications must improve to provide direct input of communications into the brain and
eye. Wireless communications must provide
data, information, and knowledge to small computers embedded within the skin or in the
brain of a combatant.
Ĝ Layers of
communication (satellites high and low-earth orbiters). Single sources of communications will not be
appropriate. Quite simply, too many variables
can surface affecting the throughput of communications.
When people are projected to far away objective areas and they depend on
communications to provide the data, information, and knowledge they need for making
effective decisions, they cannot rely on single sources only to have them fail on
occasion. Layers of communications might be a
way to go at this problem. Its theory rests
on a communications system of system, in which layers of communications devices would be
layered vertically and horizontally, all connecting with each other. Satellites, unmanned aerial vehicles, unmanned
aerial combat vehicles, balloons, and traditional aerial communications aircraft would
work as a system to provide users, regardless of rank or location, the types of
information and knowledge they need at the times and locations they desire. Thus, interface software would have to be
interoperable. Moreover, it would be helpful
if data processing could occur on the communications aerial vehicle. The connectivity would be wireless and would
connect with gateways leading to the Internet.
Ĝ Fiber
enhancements. Fiber optic cable continues to spread around the
world regardless of the economic slow down. Fiber
is the dominant way in which people communicate in the digital world. With an ever-increasing demand for bandwidth, ways
to enhance the capacity of fiber to carry digital communications will become increasingly
important. Or, developing ways to conserve
bandwidth but still have the capability to send and receive essential communications will
be important. Compression and change
detection come to mind as ways people currently conserve bandwidth. It seems to reason that developments such as
hollow fiber and follow on technology to derivatives of OC 768 technology, such as dense
wavelength division multiplexing (DWDM) and synchronous optical network (SONet), are only
the start to expand in technological capabilities. OC
768 technology can send video, voice communications, and data at speeds up to 40 Gbps. This figure will only increase with the passage of
time and research and development. The U.S.
military will need fiber to engage in information superiority struggles, as the constant
hunger for ever-increasing bandwidth grows. The
countrys adversaries will use increasing amounts of commercial bandwidth available
on the open markets. Each antagonists
quests for more bandwidth and better communications will continue to grow. Thus, it will behoove scientists to continue to
find ways to improve the capacity of fiber.
Ĝ Internet2. Internet2 is the next generation of the current
Internet. Currently, the Internet has
limitations because it was never intended to provide services to millions of people around
the world. Internet2 is being designed with
functions of sharing and moving information and knowledge.
The Futurist magazine says The key to Internet2 is vastly increased
broadband capacity, permitting information to move 600 times faster than is possible using
phone lines. Armed forces and asymmetric forces around the
world will take advantage of the dramatically improved Internet to further their aim of
achieving information superiority. Cyber
strategists must anticipate this enhanced way of communicating and how it empowers
individuals, organizations, and countries.
· Automation.
Ĝ Virtual reality
wargaming. Virtual reality wargaming will grow in importance
for several reasons. First,
wargamers need a way to defeat the curse of mirror imaging that places their
value sets, way of thinking, and culture onto an opponent when the opponent will likely
view the world differently thanks to coming from a different culture, and possessing
different values, and different ways of thinking. Second,
variables will be crucial. Act, react, and
counter act cycles of wargaming enable one side to consider how the adversary could react
to an action and how the friendly side could counteract to the reaction. In addition, some variables will be more sensitive
than others. Wargamers need to find the most
sensitive variables and develop a plan to manipulate the opponents while protecting
ones own. Third,
wargamers need to develop a list of possibilities. Possibilities are potentialities unbound by
constraints. Of course, the top priority
possibilities have to be worked on first rather than the most unlikely possibilities. Fourth,
the wargamer needs to use simulation to plan a collection plan to seek, find, and obtain
valuable data, information, and knowledge. Moreover,
the wargamer needs to understand how the opponent could very well be involved in
collection operations and in using collection assets to provide feedback on the worthiness
of decisions and adjustments therein. Such
modeling in a simulated environment enables the wargamer to plan deception operations. Fifth,
such a modeling and simulation environment would enable human beings to plan, execute, and
monitor operations in the invisible, digital world. In
this world, cyber bots are the soldiers who move at the speed of light along the pathways
of fiber optic cable, which are the lines of communication in cyber space, and hard disk
drives, servers, and databases that constitute key terrain.
Ĝ Collaboration. Clearly collaboration will be increasingly
important in the future. Collaboration
enables people to aggregate their intellects to solve problems. Quite literally hundreds of minds can come
together virtually to solve problems and provide input to complex decision-making
regardless of the leaders location. Collaboration
must be simple to use and complexity must be transparent to the user. Collaboration should involve only a few clicks
with a mouse to call up web pages. Users
should be able to modify various aspects of the collaborative environment to meet their
particular needs. Collaboration should
involve multi-media and should grow to include all the senses. People need to have sufficient resolution to view
their co-collaborators body language and sincerity.
Ĝ Relationship
identity. Relationships will be critically important for
gaining decision, intellectual, knowledge, positional, and action advantages. Relationships add value to information and
knowledge that have a value in their own right. Typically,
people perform analytic functions very well. With
analysis, they tear ideas and concepts apart to fine levels of detail and granularity. Analysts come to know these details very well. Unfortunately, people dont habitually put
the bits and pieces of information back into a whole nor do they search for relationships
with other wholes. Obvious relationships are
easy to spot. But, disparate relationships
are difficult to surmise particularly if the relationships exist across categories. Thus, a role for software in the future,
particularly autonomous intelligent agents, will be to search for, find, and present the
obvious and disparate relationships that knowledge workers and decision-makers need for
creating synergistic and combinatorial effects (outcomes) they seek.
Ĝ Digital maneuver. Maneuver will occur in cyber space. It will yield advantages in tempo, momentum, and
initiative. Individual and groupings of cyber
bots operating in cyberspace will execute digital maneuver.
Swarms of cyber bots will operate together to accomplish defensive or
offensive missions. These cyber bot swarms
will move at the speed of light and will communicate among themselves and with their
handlers. Leaders will be able to mass swarms
of cyber bots to gain advantage over their adversaries.
Maneuver will occur at the speed of light so decisions have to come from
cyberbots. Undoubtedly not all cyberbots
operating in swarms will be capable of making decisions.
Instead, these operative swarms will have leaders and executors. The leaders will be better protected because they
have more capabilities and sophisticated resident source code. Maneuver also will occur among Intranets operating
virtual private networks (VPN). Leaders
making decisions will be able to mass intellects over the VPNs in their system
of systems using collaborative tools and wide-bank networks (Internet2). They will be able to shift emphasis at a
moments notice and maneuver digits, data, information, and knowledge to
accomplish their goals and objectives and make decisions faster than their adversaries
will. Of course, their adaptive foes will be
doing the same thing. Thus, we can conclude
that the output from these machinations is the maneuver of knowledge.
Ĝ Chips embedded
in human beings. Chips will become so small and unobtrusive that
they will become a part of human anatomy. Chips
will operate at very fast speeds and enhance senses, enhance strength, and greatly improve
thinking power. Embedded chips will be
particularly important for reconnaissance and surveillance operations and HUMINT
intelligence collection. Along with
processing information and knowledge and storing it for future use, these embedded chips
will communicate with other embedded and external chips passing data, information, and
knowledge in a wireless network of man and machine interactivity. Chips will enable the human to interact with the
machine to solve problems. This will be a
complementary relationship in that humans will perform the skills they are better suited
for than computers and computers will perform tasks that they are better suited for than
the human. Clusters of miniature chips will
operate throughout the human body. One
cluster will be more capable than the others and will serve as the control
node, while the other, less capable chips will enhance senses, mental functioning,
and physical capabilities.
Ĝ Knowledge
management.
How people and organizations manage data, information, and knowledge will be important in
making decisions faster and better than the adversary.
§ Definition of
knowledge management. A way to define knowledge management
is:
Purposeful
and systematic retrieving, processing, organizing, analyzing, synthesizing, and sharing
data, information, and knowledge among knowledge workers, decision-makers, and
organizations.
§ Definition of
knowledge worker. A way to define knowledge worker is:
A
person or group of people working in the information society providing value to products
by adding information, knowledge, understanding, experience, and skills from the
persons mind or from external sources.
§ The concept of
knowledge management. A few ideas will facilitate greater understanding
of this complex but essential subject -- knowledge management. First,
knowledge management relies on human beings, their intellectual capabilities, and their
expertise. Information technology is an
enabler for the process in which humans provide value to products, but it clearly has a
secondary role in knowledge management. Second,
knowledge management involves synergy that is, pooling peoples minds and
coming up with solutions, innovation, or problem resolution that dwarfs what a single
person could do. Third,
knowledge management involves several types of knowledge.
Tacit knowledge is what people
know in their minds. Its their
intuition, beliefs, and gut feelings. Explicit knowledge is written down. Its in databases, standing operating
procedures, policies, and the like. Embedded knowledge is what people do automatically
in their work processes its embedded in the business processes of
organizations.
§ Data Marts/Data
Mining. Data Marts will continue to be important, as they
constitute a way to obtain, transform, and organize data.
Data Marts differ from the larger data warehouses. Data warehouses have as their constituent parts
the integration of diverse and often redundant information assets. Typically, data warehouses are quite large,
expensive, and difficult to work with. An
organization has only one enterprise data warehouse but can have many smaller data marts. All data in a data warehouse is converted to a
common format and software environment. Data
marts, on the other hand, are smaller, more agile, and easier to access and manipulate. In addition, data marts often focus on one
business process and often have necessary applications, such as SAP and visualization,
built into the data structure. Data marts
involve decision systems incorporating a subset of a business data focused on
specific functions or activities of the concerned organization. As a final point, data in data marts can be, and
often is, in different formats. Thus,
interfaces among data marts and data warehouses are important, as they need to be
accessible and robust.
§ Knowledge
Mapping. Knowledge mapping will be increasingly important
in the future for personal, business, and governmental use.
Knowledge mapping enables people to find the knowledge they need for adding
value to products, improving ones knowledge and understanding, and for making rapid
decisions. The complication is, of course,
that the knowledge mapping is only as good as the input, logic trail, access rules and
procedures. Knowledge mapping helps knowledge
workers in organizations share and use information and knowledge efficiently and
effectively. Knowledge mapping will use
intelligent agents particularly when seeking relationships among data, information, and
knowledge. Knowledge mapping will also use
extensive visualization so that in a glance, knowledge workers will know where to find
critical information and knowledge they need for specific requirements. Knowledge mapping also includes identifying
critical knowledge and the skills of knowledge workers in the particular organization or
located elsewhere. With the Internet, it is
increasingly important for knowledge maps not only to depict the knowledge and expertise
resident in the physical organization but in virtual locations scattered about the world. With knowledge mapping, organizations will
visualize instantly and completely critical knowledge assets, the relationships between
these, and the skills, competencies and technologies required to meet future market
demands.
§ Knowledge
Preservation/Transfer. With the increasingly nomadic shifts of IT
workers, organizations of all types are having an increasing problem retaining knowledge
tacit knowledge of their knowledge workers. Knowledge
workers carry much value in their minds their thoughts, experience, training and
education, expertise, and visions. The issue
is that these skills are largely invisible, difficult to quantify, and almost impossible
to put into databases. Databases after all
have fields and fields have rules of entry. Unfortunately,
tacit knowledge often doesnt follow strict rules and procedures for entry into
databases. Regardless, how an organization
captures the tacit knowledge of its employees is crucial for viability. Otherwise, new people constantly have to
reinvent the wheel when they arrive. What
can be done? For one thing, people need a
repository for their ideas, thoughts, and insights. Such
a repository needs to be set up purposefully. Software
needs to organize the material into categories and bins of knowledge so others can use it. As another way, knowledge transfer should relate
closely to knowledge mapping. People in the
organization should know how to seek and find the knowledge they need. As a final proposition, people need a good
knowledge base to start with. Knowledge
workers should develop their own knowledge base and continuity files. This can be a daunting task, particularly with new
or busy people. Software can help overcome
this challenge. That is, it seems obvious
that a good, usable, and powerful wizard could go far in helping knowledge workers set up
their own knowledge base for importation to the repository of knowledge I mentioned
earlier.
Ĝ Search engines. The world needs faster, more thorough and smarter
search engines. In fact, eventually,
intelligent agents will operate search engines. These
software programs will learn from
interacting
with humans and inside the
digital
world. Eventually, intelligent agents will be
capable of searching for and finding information people need, form relationships, explain
nuances, and find "epiphany relationships among disparate elements of data,
information, and knowledge. In addition,
future search engines will present information conducive to the way people think. As an example, some people find 3-D and 4-D
visualization conducive to their thought processes.
Ĝ Fusion/Transformation/Integration. Some of our most significant challenges of the
future lie in fusing data, information, and knowledge.
This process involves merging or bringing together differing elements and
data sets and presenting them in a unified picture or whole. Fusion is a mechanical process. The human function resembling the mechanical
function of fusion is the thinking skill of synthesis.
Information, knowledge, and understanding in various forms of meaning have
to undergo integration to provide maximum value to knowledge workers integrating
software, integrating hardware, integrating telephony with computers, and integrating
sound (MP3) with imagery all conducted over the Internet.
To integrate software, hardware, and peripherals, people need standards or,
as an alternative, software that allows integration regardless of standardization.
Ĝ Database
Management. Databases will be continually updated by
continuous feeds of relevant information and knowledge.
Snap shots in time will be passé. With
this automation of feeds into databases for continuous updating comes the responsibility
to ensure data, information, and knowledge is valid.
Intelligent agents will help tailor the database management system with
guidance provided by users. Databases will
have common interfaces, enabling many databases to work together seamlessly. Increasingly, intelligent agents will help people
load database fields. Heretofore, databases
are often error ridden because of human mistakes. As
intelligent agents become smarter, they will take over much of the work of designing
fields and inputting various types of data, information, and knowledge into the fields and
alerting knowledge workers when there are problems or when critical updates have occurred. Critical database fields will be a part of the
instant messaging systems that will populate military organizations. Sorting and cataloging data, information, and
knowledge will be done with voice command or as simple as drawing a line between two
circles. The important aspect of
effectiveness will often be speed particularly in sorting by time, distance, location,
relevance, and relationship. Through database
management, people will be become adept at combining pieces, things, or ideas into a
powerful collage quickly and efficiently.
Ĝ Intelligent
agents. Intelligent agentry will become increasingly
important with the passage of time. Computer
software in the form of intelligent agents must help human beings in several ways. First,
agents must help people understand complexity. Second,
agents help people cope with the speed of action in cyber space. People can neither think nor act at the speed of
light intelligent agents can. Third,
intelligent agents help people overcome shortfalls in synthesizing information and
knowledge. Since much of the data,
information, and knowledge people need for making fast, effective decisions flows through
the veins of cyber space, it follows that intelligent agents are crucial in
the struggle in supremacy in decision-making, thus Knowledge Warfare. Thus, how scientists develop the concept and
actually program intelligent agents will be crucial for engendering activities most
conducive to success in cyber space.
§ Characteristics. Intelligent agents learn quickly.
They present data, information, and knowledge in a format most readily
acceptable to the way their human master thinks and acts.
Eventually, in some aspects of comparison, intelligent agents become smarter
than their human handlers. Intelligent agents form relationships from obvious and
disparate things, objects, data, information, and knowledge. Intelligent agents act quickly -- at the speed of light in the cyber
domain. They adapt thoroughly to requirements and preferences
of their masters and provide the data, information, and knowledge needed for
decision-making. Intelligent Agents anticipate the future. They anticipate their masters future needs
and those of the adversary based on past experience and sensing of the environment,
missions, and activities of rival cyber bots, and constraints all of which are
programmed into the brain of the agent. Lastly,
intelligent agents make rapid decisions and act. As I mentioned earlier, in cyber space, there
isnt time for consultation between the intelligent agent and their human handlers. Thus, intelligent agents have to be programmed to
decide and act at the speed of light.
§ Roles and
missions.
Intelligent agents will perform many roles and missions in future military operations.
¨ Offensive. These agents roam cyber space seeking data,
information, and knowledge from adversaries. The
agents enter databases and find the decision-making logic resident in the code of software
that adversaries use for making decisions. The
agents collect data, information, and knowledge from the modems, switches, routers, and
hubs, which channel digital flows this is
the cyber landscape. Agents will
sometimes be stationary, observing or surveiling locations or points on the terrain of
cyber space. Agents will reconnoiter digital
conduits or highways for activities such as the movement of particular digital packets. Agents will latch onto and ride packets and enter
their structure to ascertain the data, information, and knowledge contained therein. Intelligent agents will serve to help deceive
opponent agents by routing them into honeypots and by acting as packets for opposing
agents to ride and steal the valuable data, information, and knowledge. Intelligent agents will be sleeper agents lurking
in databases or along communications conduits waiting for a wake up call from
their handlers to execute cyber speed operations. Intelligent
agents will conduct attacks against opposing force information technology systems that
support decision-making. These attacks will
include invisible strokes
injection of viruses, and visible strokes
eating the silicon on processor chips.
¨ Defensive roles. Intelligent agents will act as sentinels that
protect entrée into the information technology that supports decision-making. They will serve to parry attempts by adversary
intelligent agents (cyber bots) to enter friendly decision-making systems. Intelligent agents will shunt adversary agents
into honeypots, thereby confusing them about the reality of the location or assisting in
the conduct of cyber deception. Intelligent
agents will assist defenders by identifying the characteristics of the attacking agent and
by locating the origin of the attack. Intelligent
agents will assist the defender by surmising if the attack was local or related to other
attacks. Intelligent agents will assist in
defense by quickly learning the code of the attacking agent and ascertaining strengths and
vulnerabilities for possible counterattack or manipulation.
¨ Wargaming roles. Intelligent agents will act as opponents in
virtual reality wargaming. For the sake of
discussion, these agents can be called avatars. Avatars
will assume the role of both kinetic and cyber opponents.
These agents will be programmed by software engineers from the country in
question to help overcome the human proclivity to mirror image one's cultural background,
value set, and thinking onto the opponent. Before
the avatar becomes truly intelligent, humans will drive the majority of act, react, and
counteract decisions. Once the avatar learns
over time, it will assume greater decision-making responsibilities. Through this interaction -- avatar and humans --
sensitive variables surface. These variables
are candidates for manipulation either through kinetic or digital action to affect the
adversarys decisions and protecting ones own.
In addition, this wargaming with avatars will identify a range of
intelligence collection and other resources for judging the worth of decisions that
adversaries have to make. The friendly
opponent can use intelligent agents to provide groupings and clustering of collection
assets to collect against the feedback mechanisms that the adversary agent could put into
place to provide feedback on specific decisions.
¨ Benign roles. Intelligent agents will rapidly search for and
sort data, information, and knowledge thereby facilitating the potential for people to
engage in rapid decision-making. Intelligent
agents will be involved in visualizing information and knowledge for humans to gain better
understanding of the complexity of the world, of cyber space, and the adversarys
minds. The agent will package data,
information, and knowledge to complement the way the individual thinks. Intelligent agents will also seek, find, and
explain obvious and disparate relationships conducive to synthesis.
Ĝ Hardware
characteristics. Because of the absolute need for U.S. Armed Forces
to move quickly and to leave large, unwieldy infrastructures in the continental United
States, technology must become more dependable, smaller, and lighter, all the while
becoming more capable. Computing hardware
will have large storage capacity accessed by extremely fast, intelligent software. Increasingly powerful processors directs and
guides software allowing millions of bits of data to process quickly, fusion of data to
occur regardless of source, and integration of multiple sources of data, information, and
knowledge to occur almost instantly. Leaders
making decisions will need this type of support because their adversaries will be able to
purchase the fastest and most capable processors available on the commercial market. Hardware will become so small and user friendly
that it will merge with human beings system of system within the human body
with this occurrence comes the true advent of man/machine symbiosis, from a hardware
sense. What are left to be determined is when
this technological advancement will occur and whether the implants will work with
biological or signal processing. The implants
will probably come into being within the next twenty years and become operational within
twenty-five years. The country needs to
invest in its scientists to research the area of processing between hardware (embedded
chips) and man to develop technology appropriate for what it is meant to accomplish or
contribute. Human input to these implanted
chips will hopefully be by voice, touch, and electromagnetic sensing from changes in
activity, fear, and variations in weather and humidity.
Computer chips will become so smart that they can anticipate what the human
purveyor of the chip needs and when support is needed.
Ĝ Visualization. People will depend more on visualization to help
understand complexity quickly. This
understanding will be enhanced by hardware implants in the humans body. Thus streaming media and sounds will come into the
implanted chip, which will communicate with chips enhancing the brain and eyes. These chips will form the relationships, follow-on
needs, and display the visualization of complexity via a retinal enhancer or directly into
the mind of the recipient of the visualization. Visualization
will be in the traditional four dimensions (time, depth, height, width) and two
non-traditional dimensions (cyber space and cerebral).
It will allow entrée into virtual reality wargaming regardless of location. Visualization will fuse data and information and
display them in multimedia format. Visualization
will allow the integration of data, information, and knowledge from all sources and will
allow for integration of allied and coalition partners.
Visualization will allow Special Operations soldiers virtual entrée into
target areas to include into the nooks and crannies of cyber space.
· Collection.
Ĝ Collection
against traditional, force-on-force opponents. Intelligence collection does well against
conventional targets. Collection will
continue to involve the traditional collection functions of determining the location of
fixed and moving targets in all types of terrain. Collection
devices must have enhanced capabilities to ensure specific, accurate, relevant, and timely
information while protecting the force. Conventional
collection will aim at command and control for determining intent and decision-making
activities of adversaries. It will also aim
at adversary intelligence collection, which will be the means that the opposing leaders
will measure the effectiveness of their effects and their decision-making. Collection will have to find moving SAMS and SSM
targets (both asymmetric counters to U.S. military strengths) within constraints imposed
in timeliness and accuracy owing to the need to make fast decisions and minimizing
collateral damage and casualties for both sides in military operations.
Ĝ Collection
against Anti-Access Systems. Collection will have to obtain information about
weapons and information systems that provide anti-access capabilities to asymmetric foes. Included will be the location and activities of
swarms of devices designed for the purposes of intelligence collection, deception, or
physical destruction of friendly missiles, ships, and planes. Key to the effort to counter an asymmetric
foes anti-access capabilities will be the system of system approach. That is, in an anti-access system of systems,
collectors will search for the anti-access system command and control, and communications,
including the fiber optic cable that connects the anti-access systems among themselves and
in the military hierarchy. Collectors will
also search for the anti-access systems intelligence collection systems, the FM and
HF means of communications, and the launching mechanisms.
Not to be forgotten in this broad intelligence collection requirement, any
viable collection system will have to find anti-access missile and swarm bed down sites
and storage facilities, the computer hardware and software that operate and fire the
systems, and the people (knowledge workers) who operate and maintain the systems. Again, collection devices will have to answer
specificity, timeliness, accuracy, and relevancy criteria for success.
Ĝ Collection
against hardened targets. This type of collection presents great challenges. More and more of the countrys future
adversaries are moving underground because they believe that the United States
intelligence system cannot see or hear underground. Thus,
command posts will be deeply buried and will be centers for adversary decision-making. It will be very difficult to know if the command
post is active or inactive. Thus, in a
general sense, intelligence collection must be able to enter these locations, surveil and
reconnoiter without being discovered, and transmit collected data and information to
external friendly fusion centers for quick use in friendly decision-making. Intelligence collectors must determine if the
command post is hot or merely in the caretaker mode. Intelligence collection must be capable and
sensitive enough to take still photos, video, and hear conversations. Intelligence collection against hard targets must
be able to collect against computer, communications, and collection systems housed within
the underground command post. Collectors will be operated through micro electronic
mechanical systems (MEMS). Sensors must see,
hear, and smell. Sensors must perform
on-board processing and possess long-lasting, extremely light power capabilities. Sensors must not be vulnerable to detection. Sensors must collect against physical objects,
human activities, and against cyber bots and database logic in cyberspace. Sensors must use paths of communications that take
advantage of existing adversary communications, e.g., fiber optics, if the sensor cannot
transmit because of some physical obstruction.
Ĝ Collection to
support Special Operations. Given the types of people special operations will
have as adversaries, it is a safe bet that they will be adaptive, learning, and constantly
changing. They will become smarter and more
technically capable with time. Similar to any
dismounted or mounted force, Special Operations people need sensors to detect booby traps. They also need sensors that detect various types
of non-lethal weapons such as superlubricants, sticky foam, and the like. Special Operations personnel need to know with
much precision the location of countersurveillance devices, such as infrared, thermal, and
light intensifying imaging equipment. For
reconnaissance missions, Special Operations personnel need sensors that enhance sight and
hearing from great distances. Special
Operations people need collection devices that micro-archive to explore miniscule objects
(because of distance) in detail. These types
of operations need tracking and locating devices that are miniature and operate with
minimum power for the sake of preserving batteries and to help avoid detection. These types of operations need sensors that detect
the location and composition of nuclear, chemical, and biological weapons. Special Operations forces need devices that detect
variation or interference in digital transmissions, visualization, or hearing devices. Special Operations forces need sensors to discover
the presence of cellular phone-initiated remote detonations. Special Operations forces need sensors that
capture their thoughts and sensings and transmit them to knowledge advantage centers. Special Operations forces need sensors that find
people and things in difficult terrain, e.g., urban areas, mountains, and triple canopy
jungle.
Ĝ Collection in
urban terrain. What collection capabilities do people operating
in an urban environment need? First,
U.S. forces need to improve the capability to operate against wireless, cellular phones,
computers and personal digital assistants (PDAs). Second,
U.S. forces need very fast access to HUMINT-derived information. HUMINT collectors need a
way to digitize their thoughts, observations and reflections, and to transmit to a fusion
system where the data fuses with all sources of information collection into dynamic,
changing, situational awareness visualization. Technology must provide information
assurance to the point that veracity is a given, so commanders can believe in HUMINT
rather than rejecting, delaying or confirming with other sources prior to accepting the
information. Third,
collection must get into the rooms where asymmetric foes plot their operations and whisper
instructions. Intent is critical; therefore,
collection devices must gather information being spoken and transmit it to
analysis/synthesis centers. Language
translation technology will be critically important for speed and accuracy. Fourth,
collectors must be stealthy, miniature and robotic. They must be capable of collecting,
processing and transmitting information to satellites or satellite surrogates for
gathering into fusion technology and immediate dissemination to people operating on the
ground. Fifth,
collection must sense the moods of crowds so commanders can anticipate potential
crowd-related troubles. Sixth,
collection must answer questions about metrics associated with effects of information
operations.
Ĝ Collection in
cyber-space. Collection in cyber space will be particularly
challenging. Collection efforts will be
similar to collection in conventional settings from only one perspective. Both aspects of collection seek valuable data,
information, and knowledge. Cyber space is
invisible, but it needs to be modeled to help in intelligence collection. People need to visualize in virtual reality what
they cannot see or feel. Antagonists will
wargame collection efforts in cyberspace using virtual reality and cyber bots. The cyber bots in the virtual reality wargame will
learn from the experiences of the wargame, from the analyst controlling the wargame, and
will then actually enter cyberspace to obtain specific, timely, relevant, and accurate
data, information, and when possible, knowledge. Principal
collection devices will be cyber bots autonomous, intelligent agents programmed to
collect data from hard disk drives, RAM, ROM, communications pathways, switches,
databases, and routers. Cyber bots will also
collect data and information from digital telephone systems, digital television sets, and
cellular phones. Cyber bots will enter
databases and access and copy selected data, information, and knowledge and forward the
collected material to the sender of the cyber bot. Cyber
bots will also track the activities of encrypted digital packets. In addition, cyber bots will track the activities
and presence of opposing force cyber bots. The
activities of cyber bot intelligence collectors will be active and dormant. That is, some cyber bots will roam through cyber
space; others will concentrate on reconnoitering communications pathways, or conducting
surveillance on switches or routers. Some
cyber bots will determine the adversarys digital defensive perimeter and relay to
the programmer/analyst types of firewalls, intrusion detection systems, and encryption for
computers, communications, and telephony. Other
cyber bots will attempt to locate the adversarys information centers of gravity
where collection, communications, automation, thinking and planning, and decisions occur. Cyber bots will also have the mission of searching
for and alerting people to adversary attempts to engage in cyber deception. Some cyber bot collectors will be
sleepers that exist everywhere and nowhere.
They will come to life and perform their tasks with a small amount of electrical
pulse from their human handler or from other cyber bots.
· Analysis and synthesis.
Ĝ Human
beings will need to improve their thinking capabilities to cope with the increasing
complexities of the world. Improvements can
occur through schooling, mentoring, and individual learning. Primarily, people need to learn to synthesize bits
and pieces of information into greater, more powerful, and more meaningful wholes. They must learn to search for and find obvious and
disparate relationships. As previously
discussed, intelligent agents and fast processors can help in such endeavors. It is equally clear that human beings need
cerebral enhancements to enter and win Knowledge Warfare.
That is, the man/machine symbiosis will have to occur with man and machine
operating as one, each capturing the strengths and minimizing the weaknesses of the other. Such symbiosis can occur through the growing
intelligence of intelligent agents and other learning software. It can also occur with miniature computers
embedded in the bodies of people. Symbiosis
can also occur with computer chip brain implants designed to help people think well or to
enhance their intellectual capabilities in language, math, computer science, and so forth.
Ĝ Automation
can also help people think by collecting, collating, and visualizing data, information,
and knowledge needed to measure effectiveness (MOE) and measure performance (MOP). Since many of the elements of importance in
Knowledge Warfare are nuance laden and intangible (invisible to the human eye) computer
software can be programmed to search for, relate, and interpret meaning for the human
being. Monitoring measures of effectiveness
while conducting information operations will be critical.
Traditional intelligence collection will not work. But non-traditional ways of collecting data,
information, and knowledge will assist in determining these MOE. That is, cyber collection operations will quickly
find data, information, and knowledge, form relationships, form tentative conclusions, and
present the possibilities (potentialities unbound by constraints) to the human handler. Sensors need to sniff body chemicals
to ascertain what psychological and physical state people are in. Enhanced hearing and memory will greatly aid
operatives engaging in HUMINT within a culture to determine the effectiveness of an IO
campaign. Agents have to discern obtuse
connections between a leaders decision-making, activities to execute the decision,
and effects (outcomes) and relate them to measures of effectiveness. Agents also have to discern the opponents MOE and
MOP, particularly of their methods for obtaining feedback as to the quality and timeliness
of their decisions. Automation can be
programmed to search for indicants of the strength of individual, organizational, or
country will and how it fluctuates through the act, react, and counteract cycles of
involvement in a conflict.
Ĝ Conditions
conducive to thinking will ascend in importance. Enhanced
thinking will become increasingly important in the effort to make better decisions than
the adversary. Along with improving
intellects through learning and hardware/software implants, people will place increasing
emphasis on using technology to enhance the thinking prowess of knowledge workers and
leaders. Basically, conditions have to be
right to maximize human thinking and learning. Some
people, for example, think best when listening to baroque music. Others believe listening to Mozart helps them
think. People will enter into altered states
of consciousness to enhance their thought processes.
Computer software will diagnose conditions most conducive to achieving
maximum effectiveness of thought. Computer
software will also quickly discern the best combinations of intellects and software to
arrive at maximum effectiveness in decision-making. The
technology to bring enhanced thinking forward will range from simple deprivation tanks to
sophisticated hardware/software implants to music, smell, and sound stimulants. All organizations will have thinking rooms where
knowledge workers can adjourn for thinking. They
will enter a world of virtual reality in which the way they think, create, and learn, as
individuals is constructed for them using very smart software and powerful computers.
Conclusions
Knowledge
Warfare is the next wave of conflict. Knowledge
Warfare involves struggles between and among antagonists for information and knowledge
sufficient for making better decisions faster than adversaries do. Asymmetric foes will wage Knowledge Warfare
against the United States; therefore, the country must prepare for this type of conflict
now. The principal tools that asymmetric foes
waging Knowledge War against the United States will use are the many faces of Information
Operations. In Knowledge Warfare, if an
adversary can make faster and better decisions than their adversary, they will have the
potential to affect will individual, aggregates of individuals, leaders, and even
an entire country could succumb to a determined and skilled waging of a Knowledge Warfare
campaign.
What
I have written about will take place in the future some things will occur shortly,
other things will occur further in the future. Clearly,
Knowledge Warfare and the technology and thinking I discuss are not totally in evidence
today. But it does not take much foresight to
anticipate the ascendancy of this type of conflict and its support by technological
development that is advancing exponentially. My
guess is that some of this type of conflict is happening right now, but it is in a very
early and crude stage of development. In the
next ten to fifteen years, Knowledge Warfare will evolve and technologies coming into
being will provide it with an immense and dangerous energy and wide range of capabilities.
Thus,
I have concluded that the country needs to prepare for Knowledge Warfare now. As such, the military needs to develop
purposefully the intellects for waging and winning Knowledge Warfare. Technology must enable the condition of
information superiority to be found and sustained for it allows decision advantage to
surface. With decision advantage other
advantages intellect, knowledge, technology,
position, and action surface and become constants. Who will make the decisions? To be frank, there is discussion and debate about
the type of leadership, intellectual capabilities, and planning skills people need to
engage in Knowledge Warfare, asymmetric warfare, and information operations (IO). Part of this discussion should involve how people
think, how they process information, turn it into knowledge, and how they interact with
computers. Part of the discussion should
involve the leadership skills people need for leading in a virtual, cyber environment. Part of the discussion should involve what kind of
minds will make the best decisions fastest in the environment I have discussed and the
technology most conducive to assisting the human being make those effective, fast
decisions. Without equivocation, the country
needs a progressive, coherent training and education system complete with simulation and
modeling to replicate the cyber world to develop the type of leaders who will enter and
win Knowledge Warfare battles looming in the future.
The
military needs to get serious about entering and winning conflict in cyber space. Some good progress has occurred, but much more is
needed. Intelligence collection and
simulation of cyber space is in particularly need of improvement. In this regard, I believe the military needs an
Internet replicator (Fish Bowl) to train cyber warriors and to develop and experiment with
some of the technological capabilities I have discussed, e.g., cyber bots. In addition, the country needs a national
Information Warfare Proving Ground where people who will wage Knowledge War can train as a
joint team, scientists can develop technology and experiment, and leaders can work with
Information Warfare weapons (lethal and non-lethal) still in nascent stages of
development.
Wayne
M. Hall
is a retired Army Brigadier General working part time as a consultant in future conflict,
C4ISR, and Information Operations, and part time for BWXT Y12, L.L.C. in Oak Ridge
Tennessee.
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