Robert John Garigue
Abstract
This paper was initially written for the simple purpose to enable the author to
articulate his ideas and understanding of Information Warfare. To permit this it was
necessary to attack the problem by trying to construct a conceptual framework that by
itself permits a global perspective as well as offer some better insight than just a
simple description of the facts. It is as important to understand the relation between
these facts and events. The construction of a conceptual framework on Information Warfare
was the initial objective of this paper.
The paper is divided in two parts. The first part deals with the principal factors that
are responsible for the emergence of the idea that Information Warfare is a viable
concept. These factors are the evolution of computer systems from this the evolution of
the nature of work for from a labor and capital intensive based structure towards a
primarily abstract and automated knowledge intensive activity.
The second part focus on the structuring and integration of Information Warfare
concepts and the establishment of a conceptual framework whose primary function is to
establish fundamental relationships between the elements. A preliminary analysis is done
on the initial findings of what the conceptual framework highlights as well as some of the
primary issues that emerge out these findings.
This paper can be used as a source for discussion and reflection on the subject. There
has been no attempt to map these issues into and organizational l context or structure.
This permits a better initial global understanding of the issues without an organizational
bias as to how to address the issues.
Thema
These rules, the sign language and grammar of the Game, constitute a
kind of highly developed secret language drawing upon several science and arts, but
especially mathematics and music, and capable of expressing and establishing
interrelationships between the contents and the conclusions of nearly all scholarly
disciplines, The Glass Bead Game is thus a mode of playing with the total contents and
values of our culture; it plays with them as, say, in the great age of the arts painter
might have played with the colors of his palette. All the insights, noble thoughts, and
works of art that the human race has produced in its creative eras, all that subsequent
periods of scholarly study have reduced to concepts and converted to intellectual property
- on all this immense body of intellectual values the Glass Bead Game player plays like an
organist on the organ.
Herman Hess
Magister Ludi - The Glass Bead Game
Translated from the German
Das Glasperlenspiel
1943
INFORMATION WARFARE
Developing a Conceptual Framework
Introduction
Information has been recognized as a strategic resource which must be
effectively managed to maintain a competitive and evolutionary advantage. Because of its
critical role in reducing uncertainty, structuring complexity, and generating greater
situational awareness, any action taken in the information domain can leverage tremendous
effects in the physical domains of resources such as material, personnel and finance as
well as more abstract domains such as belief systems. It also extend the range of new
options for a planner or decision maker. As information is becoming more and more
available in a digital format, ever increasingly powerful computational processes permits
completely new forms of military endeavors that will require new organizations,
activities, skills and mandates.
This essay introduces the concept of Information Warfare. It describes events in the
development of computer technology which has lead to the development of the concept,
describes and proposes a conceptual analysis framework to assist in the elopement of
military new capabilities which will be required to respond to possible emerging
vulnerabilities and opportunities.
The concept of Information Warfare (IW) may be considered as an overarching view of how
modern warfare must be approached. It is a conceptual framework which assists in the
development of not just military plans, projects, and capabilities, but how all government
agencies involved in crisis management and conflict resolution. It also helps in the
design, development and implementation of Command and Control Information Systems (C2IS).
With any new integrative concept, the notion of the paradigm arises. If the concept is
sufficiently broad, then the new paradigm reveals both the flaws in the old way of
thinking and offers at the same time new levels of efficiency and effectiveness enabled by
new types of integrative processes. Information Warfare has been brought about by the
Information Technology revolution, advances in Information Management (IM) and the
emerging concerns for Knowledge Management. The Senior Technology Advisor to the Assistant
Deputy Minister proposal on Information Management Core Capability Areas describes
Information Warfare as one of the four central pillars supporting the Department of
National Defense and the Canadian Forces vision of how to achieve Information Superiority
in military affairs.
These for core capabilities are seen in fig 1 and are comprise of Joint Surveillance
Systems, Information Technology, Knowledge Management for Decision Support and Information
Warfare.

Figure 1
Core Capabilities
As will be shown in much more detail later Information Warfare includes military
functions such as Information Collection Management, Assessment, Risk Assessment and
Command and Control Warfare. But IW integrates these activities in a different and novel
way through the use of modern information technologies. In many respect this is still
uncharted territory for the military. Because of increased efficiency and effectiveness,
Information Warfare has also some new inherent and totally distinct capabilities that
emerge from this integration and the new "Domain" in which it occurs. Some call
this "Domain": Cyberspace, others the National Information Infrastructure. Its
name is less important than the fact that this new soci-technical space permits
qualitatively superior levels of military and governmental action.
A note of prudence. In writing this document none of the functions were viewed with
organizational structure in mind however in trying to describe some of the activities,
references to present organizational structures are made. This is because sometimes new
realities can only be described in terms of what is known and because of this analogical
vice of discourse, some ambiguity and confusion remains. The development of a conceptual
framework will help highlight what activities are truly new and what military activities
are simply a recasting of known activities within this new Information Warfare framework.
More and more, the ability of the military to participate in employment that ranges
across the full spectrum of conflict is dependent upon it's information processing
capabilities, knowledge management and information system infrastructure. The ability to
develop synergy and maintain network operations in the face of opposing disruptions is
becoming the fundamental key to successful military action.
It is important to acknowledge that there is a wide and growing debate about what is
Information Warfare. Several military structures are attempting to describe, agree and
leverage the concept of Information Warfare. Some of these efforts are done without the
benefit of having a consensus and agreement of what is Information Warfare. Some nations
military have set up several Information Warfare units. In the US the Army, Navy and Air
Force are trying to develop Information Warfare capabilities. The same debate is seen
taking place in the UK and Australia. Canada has just joined the Information Warfare
discussions but has, at present, no organization that deals formally with the Information
Warfare issues and concerns. One of the secondary objectives of this essay is to act as a
means to raise the awareness on Information Warfare issues and help in planning any
implementation.
Initial
Conditions for the Emergence of Information Warfare
It is not possible to talk about Information Warfare without a brief
discussion of the conditions which brought about its emergence. These conditions arise
from the change in computer technology with its resulting impact on organization and
decision making processes. The economics of computer production account for the lowering
of cost and increased power account for the rapid spread of computer technology. In no
other technical area is the cost of the required basic building block decreasing while at
the same time increasing in performance in such a dramatic way. Many of the advances are
being driven by the commercial needs of world wide market competition. The results of
these developments can be brought to bear on Defense and Governmental efforts and
activities as they pertain to conflict resolution, crisis management and military
activities.
Some aspects of military information technology, however, will not be feasible without
some DND R&D support and participation. Specifically long range communication,
operation in harsh and hostile environments, identification of friend from foe, global
positioning, imagery and visualization, network security, data and information fusion, and
unique decision support tools and systems. These areas need to be further developed by DND
if we want to be able to maintain world wide near real time awareness and participation in
the full range of conflict resolution activities.
The
Evolution of Computer Control
The computer has been in existence for more than 40 years. It has gone
through four major architectural transformations. The type of control that they exercise
upon processes have also been suject to a certain amount of evolution. Each stage being
more complex that the precedent. The general trend has been towards a diffusion of control
as information system have evolved. It has gone from a unique centrally control monolithic
approach towards a more democratic "peer to peer" collegiate type of control.
Computer architectures have gone through. From the "Batch Processing"
architecture, to the "Time Sharing", then to "Desk Top" and now
finally into the "Network" phase. This latest model will dominate and subsume
all the others as the most efficient structure for controlling information processing.
Naturally there will be further innovations as networks become pervasive and ubiquitous
but the network model will be the one that will dominate the computing paradigm for years
to come. Changes will have more to do with quantitative improvements rather than in the
development of a radically new type of control structure. Intelligent and cooperative
information systems using software agents are seen as the way to resolve the present
problems of localized data dictionary and information model incompatibility. These
harmonization efforts are focused on achieving "semantic interoperability". But
this issue has more to do with ensuring common interpretation of the data - the
"meaning" problem- that the structural one on which network control is firmly
established. The spread of the networks is an indication of its success.
The move
from control to coordination
The development of the network also results in significantly different
structure and pattern of problem solving work. Computer information networks break down
strict hierarchies structures and organizational boundaries. This helps create virtual and
distributed organizations focused more on the design and delivery of value added products
and services. This because "process" activities are taken care of by the
computer information infrastructure and the network itself. Virtual workgroups concentrate
their effort on the earlier phases of planning and problem solving The labor they do may
or may not be part of the vision, mission, or mandate of the host organizations in which
these individual work. They comes together because of the importance of the problems at
hand for example a crisis, environmental issues, human rights, conflicts, etc. These
temporary organizations can mobilize a great quantity of resources and synchronize
activities very successfully as they are more focused on the problem than the maintenance
over time of a permanent organizational structure.
At present, military organizations spend a major portion of their resources developing
these coordinating capabilities. The present emphasis on Joint and Combined capabilities
is long overdue, however, in wanting to achieve this coordination and synchronization. The
present main focus of effort has been on trying to centralize control more than on trying
to put in place new integration and coordination mechanisms. The present approach to
Command and Control Information System interoperability through common standards indicates
that the thought process and the push is still strictly aimed at a technology driven
solution. As important as that this is, there is still need for a command structure
reengineering effort that permits faster decision cycles and a better integration of all
the military information production elements such as Ops, Plans, Intelligence and Logistic
Support. This coordination activity must includes central organizational elements such as
Personnel, and Finance as well as the counterpart capabilities components of each of the
Army, Navy and Air Force. The concomitant change that comes for accepting the Information
Warfare framework is the requirement for a Command and Control Process Reengineering
effort.
Virtual
Information Environments
The military operating in an advanced computing environment would have
the following essential elements:
a. A hierarchy of powerful computing capabilities available to all personnel at all
time, including portable computers, home computers, office computers, and various
organizational and information production services. All stationary computers would be
physically interconnected to very high bandwidth public networks. This means they are
linked, for example, through fiber optic cables that allow large amounts of near real time
multimedia information to be produced and distributed very quickly to selected consumers
as well as being available on a pull basis to the rest of the community in case the
information is found relevant to other types of problems. Advances in remote
telecommunications access technologies allow access to these resources without a permanent
connection.
b. Sophisticated interfaces that incorporate advanced cognitive ergonomic design
concepts are employed. That is, the computers are extremely social. They have been
designed to fit the way each individual works on a regular basis, even to fit the way
people from different cultures work. The advances in Human Computer Interface have
therefore enabled Social User Interfaces (SUI) that anticipates *** information
requirements depending on the types of problems that is being worked on, the context and
past requests. They support a variety on collection and communication, synthesis and
visualization Knowbots. Knowbots and other software agents greatly simplify military
personnel use of information technology. Knowbots are programs designed by their users to
travel through a network, inspecting and understanding similar kinds of information,
regardless of the language or form in which it is expressed. They produce the knowledge by
linking of information. They act as templates that filter the information in accordance
with prescribe rules and criteria. They are not just text retrieval processes but focus on
concepts. Most of these Knowbots are active even when the user is not logged in.
Knowledge
Based Work
Information is a strategic asset, however information is only one level
of structure in an representational epistemological hierarchy. Information is organized
data and data bases are prime repositories of data. They are structured in accordance with
a ontological model called the data dictionary that enables a user to derive meaning from
its contents. Not wanting to create an academic debate on the subject, suffice it to say
that "knowledge is information organized for a particular purpose".
[Nagao] It is the way information relates to other information that is of consequence
to the discussion at hand. Furthermore, this knowledge may be returned into information
databases becoming data for other information structuring processes. It is important to
realize that Information Warfare is in part an issue of Knowledge Management. In itself
information has no real value, it is the meta management issues that derive its worth to
the problem at hand these meta- management issues can be regrouped under the heading of
Knowledge Management.
- From Information Management to
Knowledge Management
As network technology matures differentiation and specialization of its components
occur. Data-warehousing and massive archiving are now the problems of the day. Large
organizations are starting to focus on the problems of storing and retrieving vast amounts
of information. These massive data sets are being called different names such as Corporate
Memories, Tactical Databases and Military Datasets. At the rate information is being
produced and stored new data and information storage capabilities are now seen as the weak
point in the modern networked information systems architecture. This problem encompass
full life cycle issues such as the cost of capturing storing retrieving and distributing
data and information.
Information manifests the "What is happening", knowledge personalizes
"what does it mean" from the strict point of view of a single observer with his
or her specific interests and needs. The same information means different things to
different people depending on the context. It is the creation of this context that is the
central point of knowledge management. Knowledge Management addresses the problem of
"relevance" or "pertinence" quality that information might or might
not have with regard to other information. The same piece of information such as personnel
status, depending on the context, could be of organizational, tactical, operational, or
strategic importance. To make sense of vast amounts of information, to create the context
by with this information becomes pertinent, that it means something to the user, it is
necessary to use a schematization or a model that help highlight the nature of the
relationships between this piece of information and another piece of information. These
models, for example a series of tactical decision aids, also need to be managed as a
unique critical component of the overall information system. Therefore there is now a
clear requirement for Knowledge Management.
Knowledge Management presupposes that there is a sufficient level of modularity in the
system so that data the models and schema ( knowledge structuring processes) can be
managed independently from the data. Data repositories would be separated from the query
and search processes. It gives us the possibility to develop very sophisticated
"intelligent assistants" such as an Anti Submarine Warfare Officer or a
Navigation Officer. It must be understood that managing these models (expert paragon)
would help truly confer to the system its effectiveness, whereas managing information
confers only efficiencies.
Knowledge Management is still in its infancy refers to the problems associated with the
creation, transformation, storage, usage, and replacement of highly complex models and
computational structures that create meaning in an organizationally formalized way .
Knowledge Management is arising as the focus of the next generation of software tools. At
present this is yet to be fully structured but the figure illustrates the present
supporting technologies.

Figure 2
Knowledge Management Supporting Technologies
- Knowledge Enabled Organizations
Having access to lots of information does not guarantee success. In all military
estimates, the most important question is "What Does It Mean"?. The knowledge
workers - the problem domain experts - are required to "make sense" of all that
information. It is their insight into the problems that will permit effective action.
Knowledge is power only if it is acted upon. Domain specialists are the people in the
field, but their capabilities are limited and their skills uneven.
Some people make good decisions are good while others are low on the learning curve.
These decision making skills can be enhanced by systematic Knowledge Management. Three
main functions need to be accomplished to enable any organization to pass from the level
of simple artisans to having knowledge enabled workers as shown in figure 3. These are,
Knowledge Formalization, Knowledge Abstraction and Knowledge Diffusion.

Figure 3
Knowledge Enable Organization
Capturing and replicating the best models and processes will help to increase the
quality of the decision making processes. Case Base Reasoning Systems have proven
invaluable in the area of Crisis Management. By capturing past cases and making them
available to other users in support of decisions increases the number of options available
to all decision makers and improves overall organizational performance. This even if the
actual crisis has only some general similarities to past crises. This type of approach
automates the "lessons learned" and makes them available to a user when similar
conditions occur. Years of experience as well as the most recent policies and guidelines
are made available based on the similarities between past cases and actual cases.
The IT
Infrastructure - Global Networks
The origin of global networks can be debated. Some authors might say
that it is international banking that was the first true global network. Some
international companies have developed very extensive communication and transaction
systems. World markets are seen as the reason for this globalization. However, in looking
at the these examples of global networks they pale in comparison to the rise of the
Internet. There is no system that reflects the democratization of information the way the
Internet does. It is also known historically that communication transforms humanity. The
use of computers for international communication will further enhance and expand how
humans connect, communicate and create communities. This bring with it new dimensions in
world affairs.
- The Origin of the Network
Some thirty years ago, the RAND Corporation, a think-tank, faced the question on
how the US authorities would communicate after a nuclear war. How would the network itself
be commanded and controlled as any central authority would be a target for an enemy
missile.
The RAND proposal, made public in 1964, proposed a network with no central control and
which would be designed to operate even with nodes destroyed. The proposal was to create a
network built with unreliable elements but still could ensure that the total system would
be reliable. All the nodes would communicate in a peer to peer fashion, each having the
right to originate, pass, and receive messages. The messages themselves would be divided
into packets and each packet would be separately addressed. Each packet would begin at
some specified source node, and end at some other specified destination node without any
requirement to specify the route to get there. Each packet would wind its way through the
network on an individual basis with the total message being reconstructed at the end of
the trip. If a node failed the packets would simply find another route to their
destination. This structure became the foundation of the present system, Arpanet,
which over time became the Internet.
- Growth of the Internet
It is strange to say but nobody really knows the full extent of the Internet. There
are estimates as to its size and growth. At present, April 1995, there are approximately 8
million host computers and between 10 and 50 million users connected to them. It's growth
is truly an exponential curve. It's nodes doubled in the last year. According to the
Massachusetts Institute of Technology, the total data that passed through the Internet Web
service in 1992 was 500 MB. By comparison, the total data that was transmitted over the
Web from January to March of 1993 was about 5 GB. The Total amount of data sent over the
Web in a six hour period in September 1994 was 13 GB.
At present some say that the Internet population grows presently by 10 to 15 percent
every month and doubles every 53 days; other say that by 2000 there will be as many as 100
million servers connect to the Net. The latest figures indicate that the Internet market
(software, hardware and services) is worth approximately $4.2 billion US.

Figure 4
Growth of Global Networks
With the availability "Internet Ready" operating systems and free Internet
browsing software, there is a situation that is so dynamic that predictions on the growth
of the Internet and the resulting social effects are difficult to make. Furthermore, with
new services such as video conferencing, digital cash, public key encryption, cybermalls,
and virtual libraries being available throughout the system, there is difficulty in
grasping fully the true extent of what an information based society is becoming. With
simple access to global network organizations are shifting their focus away from the
technology towards its social consequences. Its impact is now seen in the realignment of
economic and social dynamics. All commercial organizations are forced to enter a truly
global market place and with it the requirement to think and act both at a global level as
well as a local level.
- Interest Groups and Virtual
Communities
There is a large discussion on the question of the true nature of communities that
exists solely on the basis of the Internet. Non withstanding the debate, the ability to
share common interests is sufficient for the Internet to bring together like minded
individuals and organizations in such a fashion that forces us to review our concept of
community.
The traditional interpretation of community includes a geographical aspect. But the
Internet has no limitation that comes from geography nor national borders. A new type of
communities are emerging that have the characteristic of being part of a global society -
more accurate would be to talk about global societies. This further accelerated the growth
of the Internet. At present no one would think of participating in any computer activity
without being part of the Internet. Furthermore, not only for discussion of technical
subjects these global societies, are also exemplified by a number of Non Governmental
Organization (NGO) movements, interest groups, environmental organizations etc that find
their leitmotif in social advocacy. In fact they are now a force in international
relations, particularly with regard to crisis management, political concerns, and social
issues such as human rights, and the environment simply because of their internet enabled
organization and structure. Finally the Internet itself is an proposal for universal value
and an open society
- Value Systems and Political
Action
Discussion groups, or newsgroups, reflect focused discussions that occur within
different communities. This is a world of news, debate and argument. It is generally known
as the USENET. USENET is, in point of fact, quite different from the Web. USENET is rather
like communities streams of consciousness reflecting on the subjects of the moment. USENET
is not so much a physical network as a set of social meetings. At the moment there are
some 3,500 separate newsgroups on USENET, and their discussions generate about 7 million
words of typed commentary every day. Naturally there is a vast amount of talk about
technology but the variety of subjects discussed is enormous and growing larger all the
time. USENET also distributes various free scientific, social, and cultural electronic
journals and publications.
As a consequence, global networks can enable the sharing of collective goals, aims and
ideals, and permit the exchange relevant information amongst members. It also favors
collective decision making by means of consensus and reciprocal relationships to meet the
social, economic, cultural and world-wide problems of living in a what has become the
Information Age. This positive scenario must be tempered with the fact that counter-forces
will also come into play. A rise of organizations that favor dogmatism will also try to
take advantage of global networks to further their specific aims and objectives. Already
there are clear indications that tensions between opposing groups have resulted in benign
forms of "netwar" such as the disrupting of phone, Fax and computer services.
Furthermore they are passing from an individual to individual level to group to group
level. This trend will continue with in some cases devastating consequences when some
groups will use the power of the network to impose their control over other groups. They
can use the network and its ability to leverage knowledge and power to restrict, control,
manipulate and destroy other communities. Especially is these communities are dependent on
the Internet as part of their infrastructure.
To balance out this perspective it is also important to acknowledge that the increased
communication flows between individuals of differing communities, in addition to the
official and sanctioned communication flows between governments, is seen as another way to
reduce tensions between opposing groups. There is even a suggestion that putting in place
rapidly an information infrastructure that is accessible by all, (not jut official or
governmental decision makers) will reduce tension as more and more people communicate and
resolve contentious issues.
The
Economics of Coordination and Cooperation
For many the sheer existence of the Internet is still a paradox. Why
permit the give-away of so much information? It is seen as a gesture that would defeat the
underlying competitive motivation that has been the motor of western civilization. Clearly
the breaking down of organizational boundaries and the emergence of new types of loyalty
and allegiances relationships between individuals and organizations introduces new modes
of behavior. More and more individuals share their affiliation and loyalty between a
number of organizations, some of which have diverging agendas (for example we may all deal
with environmental organizations, political parties, private corporations and government).
However, in large economic markets an overall cooperative stance and strategy are more
rational and leverage additional benefits than conflictual situation (as illustrated by
recent game theory studies). Also, at the present, time there is very little cost in
respect of the benefits of being part of a network such as the Internet.
Since each node is independent, handle its own financing and technical requirements,
connecting to the Internet costs little or nothing if the organization you belong to is
part of a network. Like the phone network, the computer network becomes steadily more
valuable as it embraces larger and larger territories of people and resources. The more it
grows the more it attracts and forces other users and networks to become part of it. The
Internet was a novelty for a while, but networking is now an essential component of all
social activities in all developed societies. Furthermore it is now a prerequisite to
growth and development as well as maintenance of a quality of life.
- The Creation of Wealth: Knowledge
Versus Capital
Raw resources such as capital are becoming less and less a limiting factor in the
production of goods and services as better processes improve our ability to substitute one
component for another. Every day we witness whole sectors of the economy realign
themselves to this constraint as automation leverages more and more economic output and
displaces traditional production structures. We are now at a point where we can substitute
information and knowledge for capital.
The old adage "knowledge is power" is still true. Data, information or
knowledge become readily available in a digital society. Open sources of intelligence as
well as the emergence of the commercially driven Competitive Intelligence activities make
data and information accessible to all. However it is the application of that information
and knowledge that makes the real difference.
So it is not acquisition of knowledge for its own sake which is the goal, rather it is
its innovative use that permits the creation of new capabilities. The military must
understand that knowledge management is intended to support and spread innovation. What
"one knows" rather than what "one owns" becomes the basis for social,
political and economic action. And this power can be leveraged several times by embedding
this information and knowledge into smart technology.
- The Network as Broadcaster and
Amplifier
One new dimension of technology and the network in particular is to act as a
multiplier or an amplifier. As Electrical and mechanical systems amplify force, now
network amplifies information. For the individual this means that in the network he can
have the same capacity as larger organizations in the accomplishment of functions such as
acquisition of information, distribution, storage etc. This can be done by an individual
with using the network with a scope and expertise that rival what only governments and
large corporations use to be able to do.
In many respects, this single capability to access and process vast amounts of
information changes how public policy is developed. Access to statistical and demographic
information has always a factor in how public policy has been determined. But now this
same capability is being used by individual, and organizations to challenge government.
Taxonomy
and Natural Mutation of Information Systems
As information technology becomes more and more powerful, available and
generic, the historical separation between organizational computer information systems and
military computer information system will no longer be possible. The traditional
classification of information systems based on specific intentions, and unique
functionality can no more be applied. The traditional Automatic Data Processing (ADP) and
Management Information Systems (MIS) on one hand, and operational and embedded mission
systems on the other, will be subsumed an morphed into strategic information systems under
the pressures and demands for information integration and system interoperability. Both
outside and in DND there are important and powerful "tendances lourdes" -
technical and functional trends that will condition and ultimately determine the nature of
the evolution of our information systems. We will observe and experience several types of
convergence:
- Convergence of military and
civilian systems
In a few years there will be little difference between information systems in the
field and the ones in the office. Apart for differences in packaging, the hardware, the
processor, and the communication interfaces will be similar if not the same. Systems can
no longer be differentiated by hardware. Furthermore, most Office Automation (OA) software
suites will be universal and will all have the same generic functions. The networks
themselves, by virtue of their ability to interconnect will carry both organizational and
operational information. In fact these networks will also support Other Government
Departments (OGD) traffic.
Convergence of local and
global scope.
Already there is a convergence towards unique military structure that will permit
information to flow to and fro between the headquarters blending systems that had their
initial purpose only by a geographical scope. As there will be in both cases to
possibility to "see" the same data. The information systems will be both capable
of global and local views. The possibility to "zoom in and out" or drilling into
and out of areas of interest will continue to make the present notion of tactical and
strategic systems somewhat ambiguous especially when coupled to remote sensors and
effectors.
- Convergence of functionality.
All environmental command and control information systems will have common
subsystems, software applications and components. All will have a geographical information
subsystem (GIS), message handling subsystem (MHS), Office Automation functions, voice and
teleconferencing capabilities, etc. Here again there will be a requirement to rationalize
their support at a national level. The timing requirements of real time vs. near real time
will continue to be the sole differentiating factor between strategic information systems
and weapon systems. But real time and near real time data will be blended and fused so
that organic information to the platform is fused with non organic information. Third
party targeting and dynamic multi dimensional engagement based on force wide threat
evaluation and weapon assignments will further force this trend.
- Convergence of Representations.
With the emphasis on joint and combined operations there is a requirement for
command and control systems to support a unified representation as well as the traditional
environmental warfare views. There will be a requirement for common symbol sets and
representations of all aspects of battlefield activities, as well as any conflictual
situation such as peacekeeping and crisis management.
Tactical
and Strategic Information Systems
The consequence of this "convergence" is that information can
no longer be pre-defined in its nature as being solely strategic, tactical, operational or
organizational. In the past the systems were clearly defined by the nature of their
information content. The linking and networking of different information systems through
the network abrogates the initial intention of these information systems, and now
information that was once predetermined as being either organizational or operational are
both simply managed as strategic. As information systems merge, information attribution is
now more dependent on who and in what context it is used than where it is contained. Now
it is better to focus on the decision making process as only will be able to assess the
scope of consequence that will help qualify the military nature and context of the
problem.
The discussion up to this point was to highlight and explain the unique initial
conditions that have brought about the emergence of Information Warfare. The reason was to
demonstrate the large number of qualitative discontinuities in the technical, social, and
economic dimensions of information systems. Information Warfare is the result of these
discontinuities. I would like to emphasize that Information Warfare is a new and
unprecedented situation. Information Warfare is not a continuation of what was warfare. It
is not just Command and Control Warfare nor is it Computer Warfare. These are
manifestations of Information Warfare but as symptoms are not the consequence not the
cause of a situation these initial denotations are simple and temporary interpretations of
something much more complex, fundamental and revolutionary. Information Warfare is an
emergent reality that comes from a self organization process that has never seen before.
The problem is that we talk about it using terms that have well known connotations. And it
is difficult to talk about something completely new using words that bring with them
specific understanding and expectancies. The early period of the automobile faced a
similar situation. At one time it was called a "horseless carriage" as this was
the only way to define its essential quality. As the negation of the only understood means
of propulsion - the horse. The car is more than a carriage without a horse. This is the
dilemma we face when we discuss Information Warfare. Old words do not explain something
new. and the danger is that the use of familiar words misrepresent and mask the true
extend of the revolution that will have to take place if we are to be able to retain a
military capacity in a new physical, social and cognitive space.
Information
Warfare
There is a very extensive and broad discussion associated with the concept
of Information Warfare and is difficult to distinguish true facts from pure speculation.
However there is enough evidence to point to the reality of a new capability. Trying to
define Information Warfare in a definitive way would lead to premature military policies
as to what is and what is not Information Warfare. However, it is equally important to put
forth some definitions that will help in bounding the problem and help in reviewing our
traditional military warfare activities.
The various terms that are used in this area, Info-Doctrine, Cyberwar, Netwar and
others terms indicate that it is still early in the debate. As yet nobody has put forth a
set of definitive and complete tenets of Information Warfare. There are organizational
effort to structure what are seen as Information Warfare activities. This permits a
certain amount of classification work as to the threats, capabilities and objectives of
Information Warfare. It is also evident, as presented earlier, that the emerging
synergistic effects of Information Warfare require a more sophisticated conceptual
framework so as to help integrate various the various traditional but separate
capabilities such as EW, Intelligence collection, Target and Damage Assessment, IT
security etc. The roles and mission of those capabilities are well known and need not be
highlighted here. The intent here is to refine the understanding of Information Warfare by
putting forth a conceptual framework and permits the development an action plan.
Specifically towards the development of a military Information Warfare capability adapted
to the requirements of an information based society.
- Information
Superiority
The guiding Vision for Information Warfare can be simply stated: Information
Superiority through the availability and use of the right information, at the right place,
at the right time, to all decision makers, while denying that information to the enemy.
Information superiority is achieved through the development of Core Capabilities such as
Knowledge Management, Joint Surveillance, Information Warfare and Information Technology.
Information Warfare and Knowledge Management are new areas.
- Definition
of Information Warfare
38. There are several definitions of Information Warfare that are being
put forward, mostly by US Military Organizations and Services. Whereas the Navy and Air
force have Information Warfare capabilities, the Army is proposing Information Operations
as being the mainstay of their conceptual approach. To be noted is that Russian Military
Doctrine has always included the notion of Information Weapons; a fusion of advanced
command and control, communications , intelligence systems, psychological and electronic
warfare.
Information Warfare need to be seen as a cybernetic cycle. Observation, Analysis,
Options Selection Decision Making, and Execution. This process is articulated in an
Information Warfare Cycle as illustrated in figure 5.

Figure 5
The Information Warfare Cycle
Information Warfare concerns itself with the control and manipulation of information
and information flows. Specifically with the acquisition, process, storage, distribution
and analysis of data and information. At a conceptual level, IW consists of all
efforts to control, exploit, or deny an adversary's capability to collect, process, store,
display, and distribute information, while at the same time preventing the enemy from
doing the same. The intent is to control, manipulate, deny information, influence
decisions, and degrade or ultimately destroy adversary systems while guarding friendly
systems against such action.
This definition is quite broad but in many respects sufficient to show what Information
Warfare as a concept authorize and legitimize new capabilities, as well as integrate the
well established and understood arsenal of environmental capabilities (Joint, Army, Navy,
Air Force) as well as concerned Governmental agencies.
- Advantages
of Information Warfare
As indicated earlier, it is in the new realm of networked systems that
this definition finds its new applicability. To achieve information superiority in a
networked information system prior to or in support of the traditional war fighting
activities, offers the government and the military a whole new range of options never seen
before:
- Information Warfare can prevent battle and reduce engagement. This will lead to more
integrated and sophisticated conflict resolution activities prior to a military
engagement.
- It will permit the maximum exploitation of all available and relevant information.
- It will help in exercising our understanding of the conflict in all its political,
social, economic and cultural dimensions as well as facilitate action.
- It will ensure a superior use of our networks and Information Technology investments.
- It will create synergy by remove the logical and organizational barriers between the
different units and capabilities. It will help focus Coordination and Cooperation at all
stages of the conflict.
- It will facilitate change; and
- It will better explain past success and failures.
To support these objectives, new capabilities and skills are required. These
expectations originate from the integration of the previously segregated activities such
as Intelligence, Security, Joint and Combined Operations, Electronic Warfare,
Psychological (Heart and Minds) type of Operations, supported by global and inter-operable
Command and Control Information Systems.
- Command and
Control Warfare
We see that Information Warfare activities is not strictly done only by
the military, it is an activity that need to be shouldered by a number of governmental
agencies. No single service, agency or department is capable of doing all Information
Warfare activities. It can only be achieved if the government brings all of its
information production and exploitation assets to bear on a situation.
If Information Warfare is not just a military responsibility then there needs to a
specific focal point for military Information Warfare activities. This area is called
Command and Control Warfare. Without a doubt, however, the military bears the brunt for
ensuring that IW activities are done such as peacekeeping and humanitarian aid. These are
cases of concerted and coordinated efforts between Government agencies, NGO, and the
military. But as always, in final analysis, it is the military that deploys or will be
called to develop Information Warfare assets.
This proposes that in purely military terms, Command and Control Warfare capabilities
will establish a large proportion of a government Information Warfare capability. Within
military operations Joint Command and Control Warfare is the only appropriate avenue for
Information Warfare activities directed against other Command and Control systems and
requires that Joint Command and Control Information Systems become the military
supporting infrastructure for conducting Information Warfare operations. Unfortunately
this also begs the question if it appropriate for the military to support Information
Warfare operations against other elements of a societys information infrastructure
in periods that are not characterized by open warfare.
Command and Control Warfare focuses on trying to maintain control over enemy military
Command and Control Information Systems assets. The problem is that Command and Control
Warfare in itself lacks completeness since it does not integrate the broader
strategic cultural, social, economic and political constraints into relevant action in
support to the crisis management activities that normally occur during the earlier phases
of conflict as illustrated in figure 6.

Figure 6
Spectrum of Military Activities
The US concept of Operation Other Than War (OOTW) is also address the fact that
Information Warfare activities need to happen earlier in the spectrum of conflict
activities than the ones purely associated with Command and Control Warfare activities.
This therefore requires that the military and other agencies coordinate and cooperate in
ways that have not been examined in the past. In Canada this is less of a problem because
of our limited resources have always accentuated cooperation and coordination between
Other Government Departments (OGD).
The recent development of a Canadian Maritime Network (CanMarNet) is an example of a
interdepartmental information network that supports the exchange of maritime information
between DND, the Department of Fisheries, the Coast Guard, and the RCMP. This system
proved its value in the recent fishery conflict with Spain. And one can argue quite
successfully that this conflict was a good example of Information Warfare. In this
situation the military provided the surveillance, monitoring and communication
infrastructure and the fisheries department acted in a lead capacity. These type of
interdepartmental network will evolve and grow rapidly over the next few years. A
governmental network will be able to mobilize and coordinate action throughout
departments. Eventually, these networks will becomes elements of a larger government
information infrastructure.
- New
Military Information System Vulnerabilities
At present Information Warfare in Canada is discussed more active in the
private and civilian sector more than in the military. This because of US computer
security organizations such as the National Computer Security Association (NCSA) that
predict that an Information War will be waged against the most vulnerable elements and
infrastructure components of a nation. And these are mostly civilian information
infrastructure components. This is an easy target because an information intensive nation
is very vulnerable to Information Warfare. Deliberate and planned computer sabotage, the
seeding of viruses, global disinformation, and subversive control of a network could
cripple the economy, wipe out banks savings, shut down phone systems, subvert trust and
belief in democratic institutions and disrupt essential services and organizations.
Through data manipulation, theft, system sabotage and other means, entire economies and
institutions may be rendered unworkable. These kinds of scenarios raise serious questions
about who should have the capability to defend national interests. But it also blurs the
distinction between military and civilian Information Warfare activities, mandates and
responsibilities.
With the present military trend to acquire more and more commercial software and
hardware products, and the growing need for system interoperability, for better or worse,
the civilian information infrastructure, the governmental information infrastructure, and
the military information infrastructure are going to amalgamate. This situation causes
military infrastructure to be increasingly exposed. Furthermore these infrastructures are
structurally weak and assailable because they are built using products that meet
commercials needs first and not for military mission critical operations requirements.
Interoperability tends to stress standardization but too much computer system
standardization is a liability and a destabilizing factor. Whole systems can become
outdated or out performed by the creation of a new component. They can become
incapacitated quickly, incapable of recovering from a single system wide attack on a
single but common element to all components of the network such as a unique operating
system or a unique communication protocol. A certain amount of controlled evolution
through diversity confers to the network a certain amount of robustness and vitality.
- Displacement
of Warfighting Activities
Displacement in wealth producing activities have always from the less
efficient sectors of activity towards efficient ones. As seen in the development of
western society the creation of wealth has passed from agricultural sector, to
industrialization sector, and is now centrally located in the information based
activities. Each new structure of wealth creation subsumes previous or older ones. They do
not totally replace them but incorporate them and make them more efficient. There is still
an agricultural sector but it has gone through mechanization then industrialization and
now digitization. More is produced with less people, resources and investment because the
processes are so much more efficient. As societies fight the same way they create wealth
then there will be also a displacement of focus of military capabilities. New way of
warfigthing will never totally replace older capabilities but they will integrate them
into more efficient processes as well as displace the focus of military activities towards
newer and more effective configuration of technology and organizational structure.
Fighting conventional weapon systems requires well established military capabilities
that rely on traditional hierarchical structure but faced with new vulnerabilities, a
newer form of command structures with a more effective information infrastructure is
required. It is within this newer command structure that the older military capabilities
will be subsumed by the more effective command decision making processes. In this
information age, we must know how to fight information wars as well as maintain our
ability to fight the conventional wars.
- Information
Warfare Conceptual Framework
A conceptual framework must serve several purposes. It must be able to
structure a series of new conceptual component by showing the causal relationships that
exist between them. It must also be able to integrate older concepts into this explanatory
scheme. This amalgam of old and new will help show what new capabilities and
opportunities.
To fully analyze what Information Warfare bring to strategic analysis several new
matrixes will be developed. The first one will be a Target Matrix. This will help in the
classification problem of what is are different classes of target that Information Warfare
focuses on. This second element of our conceptual framework is the Weapon Matrix. It will
show the new arsenal that needed to wage a Information Warfare. Naturally most the
discussion is about the potential of such "weapons" but as the capabilities
exist today there is need to explore how they would be used during a conflict.
In order to build the most complete and congruent IW analytical framework possible, one
that can apply in all situations using the Weapon and Target Matrix, a third one will be
generated an Information Warfare Strategy and Planning Matrix based on possible
targets and types of weapon needs to be developed. The strategic objective will determine
both the type of target and the type of weapon. This matrix should be used as part of the
strategic planning process. Along one axis Target Analysis will reveal the potential
classes of targets. Along the second axis we can list the types of weapons that could be
perpetrated against these targets. The resulting table offers insight as to the outcome of
using a specific type of weapon on a specific target.
- Information Warfare Target
Analysis
The following Target Matrix is developed focused specifically on the decision
making and its underlying support. If adversary decision making processes are paralyzed or
subverted then the enemy system is under our control. This somewhat radical keeping in
mind that several centuries of history have distilled principles of war but this approach
is suitable to examine potential Information Warfare targets. There are presently other
approaches that have their grounding in the capabilities themselves ( Deception, EW,
OPSEC, Psy Ops, Physical Destruction) but these are somewhat "bottom up"
approaches. This framework is more abstract but somewhat more powerful than other
proposals.
- Types of Target
The aim is to attack or disable the principal or major decision makers via their
information infrastructure. As seen in the earlier discussion on control , attacking the
decision making mechanisms will directly affect the control of the system. The main
targets classification method is around the binary relationship between goals and decision
makers. Whatever the size of the adversary there is a fundamental relationship between the
numbers of decision makers and the goals they seek to accomplish. There are three main
categories: Single decision makers with single a single goal, multiple decision makers
that share the same goal, and finally multiple decision makers with multiple goals (or not
sharing the same one).
Any information systems can now be investigate in terms of a socio-technical structure.
At present, the best way to go about it is to determine the decision nodes of the system.
The could be computer processes or users. By attacking these points the entire decision
cycle as well the decision types ( good or bad) and quality (timely, relevant, accurate)
can be affected. It is necessary to discuss only categories of targets since this
discussion is focused on the analytical framework.
- Single Decision Maker /Single Goal
This is the monolithic organization. Mostly individuals or a very autocratic
organization but could extend this class of targets to single central computational
process (mainframe). Basically what we have here is a unique decision making process with
a unique goal. It is a very focused target with a well bounded domain. All control
functions are subject to this unique decision maker.
For example if we focus on attacking individuals we could either use their dependence
on their system against them or focus the attack on their data shadow. Extensive reporting
of privacy issues and problems have helped understand the problem. One could see how the
information used in point of sale for purpose of restocking can be used to determine
individual consumption habits that might interest insurance agencies for the determination
of incidence of heart attacks and rate setting. Also in a rigid command and control
organization focusing on the leaders severs the decision making capability from the rest
of the organization making it somewhat headless. In the case of an unique computational
process the whole system is brought down or subverted. This type of target is seen as
relatively easy to attack and quite vulnerable. Modeling this class of targets is seen as
quite feasible and of low difficulty.
- Single Goal / Multiple Decision Makers
The next type of target is an control structure in which there are there are
several points of control. They could be either automated or human and are distributed and
could be dispersed over a geography but having the characteristic that all the decision
making agents are focused on achieving a unique goal. This organizational structure is
more complex but its dynamics are know and understood. Some archetype systems could be
Command and Control Information Systems limited commercial and private business networks,
.
This is the area of inter-organizational networks and governmental information
infrastructure such as Saber and Wall Mart, America On Line, DREnet, etc. These systems
are the pillars of a nation, its economy, and government services.
These structures have a major portion of their functionality that rely on sophisticated
automated processes. Furthermore they are increasingly replacing human decision makers.
Electronic Data Interchange (EDI), Financial Institution Message Authentication (FIMAS)
and Just In Time logistic support are networks in which decision makers are primarily
econometric models (as discussed in the Knowledge Management section). The shift from
human to automated computer based decision makers is the trend in knowledge intensive
organizations such as the military and specifically in command and control systems.
Modeling these types of system are difficult and are principally based on
stochastic/probabilistic, causal models, and time series extrapolation methods.
- Multiple Goals / Multiple Decision Makers
In this class of targets we can group transnational and international
organizations such as NATO, the United Nations, the European Union (EU), North American
Free Trade Agreement (NAFTA) etc. Although these are emerging global structures, at the
rate of network growth, these organizations will come to rely extensively on global
information networks by the turn of the century. At this level it is possible that
Information Warfare will take on the flavor of economic war. Continentalization of Europe,
North America and the Pacific Rim nations postulates that tensions between and within this
triumvirate will be forthcoming. It would be based on market capture and dwindling natural
resources. In these ecological-like structures multiple decision makers are motivated
according to specific but different agendas. Some of these objectives when taken as a
whole might present several main poles of attractions. Polarization between these poles if
they differ then conflict overtakes cooperation.
| |
Archetype Structure |
Reason for targeting
Disruption of |
Modeling
Complexity |
Single DM/
Single Goal |
Monolithic
Hierarchy |
Central control |
Low
(linear) |
Multiple DM/
Single Goal |
Organizations |
Economy of scale
Economy of force |
medium
(statistical) |
Multiple DM/
Multiple Goals |
National/
Transnational |
Economy of scope
Synergy |
high
(chaotic) |
Table 1
Target Analysis Matrix
- Types of Weapons
There has been a lot written recently on what would an Information Warfare look
like. Scenarios focusing on Hacker Wars, Electronic Warfare, Information Blockades etc.
have been developed. But here again these types of approaches are bottom up analysis that
take their origin in specific capabilities. There has not been a systematic approach to an
Information Warfare weapon taxonomy. At present time there are three main classes of
weapons which could be used to wage Information Warfare. The classification is based on
the effects of the weapons and not on the weapons themselves. The effects of these
Information Warfare Weapons can be Physical, Syntactical, or Semantic. The use of a
physical weapon will result in the permanent destruction of physical components and denial
of service. A Syntactical weapon will focus on attacking the operating logic of the system
and introduce delays or unpredictable behaviors. A Semantical weapon will focus its
effects on destroying the trust and truth maintenance components of the system.
As a general observation, the number of network attacks has increased tremendously over
the last few years. This because it is not solely a technical problem. Tools of the
hacking and cracking trade such as Satan, stealth and polymorphic virus builders are
spurred on by the rapid spread of all kinds of public and private networks. Network
analyzers and virus builder kits are readily available and at no costs. Knowledge and
information about these tools and capabilities flows quite freely. So by leveraging both
the power of these software tools and the weakness of a network, either surgical precision
or massive disruption can be achieved on the overall decision making process of an
organization.
Information Warfare weapon technology is not at present time a limiting factor but
rather the present state of doctrinal, legal organizational knowledge about these issues.
Couching the weapon capability in terms of Defensive versus Offensive Information Warfare
is a discussion as to the legitimacy of Information Warfare activity. The US has
approached this dilemma by separating Information Warfare into two distinct parts;
Offensive Information Warfare (OIW) and Defensive Information Warfare (DIW).
The US military is focusing on developing a defensive capability only. This is seen as
acceptable and a legitimate Information Warfare activity. But just doing DIW does not
negate the necessity to probe and act in an aggressive way. These active capabilities are
required in order to know to what extent are the vulnerabilities within their own systems.
And to take these actions requires an active capability. An OIW capabilities. So talks
about Defensive Information warfare without combining it with Offensive Information
Warfare is missing out on the synergy that is required to become truly innovative in
Information Warfare.
A Vulnerability Analysis capability is one of the means that ensure that an Information
System has been efficiently and securely configured. Several essential activities must
take place to perform Vulnerability Analysis such as probing to size the network and
locate all its elements, determine access points, install agents and covert processes,
explore, monitor and exploit. These are all "active" measures. For simulation
and wargaming, Defensive Information Warfare needs an Offensive Information Warfare
capability (Red cell) to achieve a relatively safe risk management stance. Turning the
capabilities inward or outward, and calling them different things is a false separation as
they are two sides of the same coin. But because of the sensitivities involved a Defensive
Information Warfare stance is politically and legally a more acceptable position than
Offensive Information Warfare. In order to develop a complete conceptual framework we must
look at Information Warfare as a continuum going from a Defensive stance to an Offensive
stance. As the DIW is a question of technical security and more a reaction to OIW, I will
primarily focus on Offensive Information Warfare.
- Physical Effects
This type of effect is achieved through weapon found in the realm of the
traditional "hard steel on target". The physical destruction of any information
structure offers complete denial of services. There are a number of capabilities that are
available to do this and they comprises all the traditional weapon systems such as
missiles, bombs, sabotage etc. Targeting for destruction a network is easy. A node and net
evaluation must be done so as to cripple effectively the network. And this type of
analysis applies to other supporting networks such as electrical and telephone grids etc.
Also there is more and more research being done on Directed Energy Weapons. They are
categorized under the heading of Radio Frequency weapons. They are devices which destroy
by radiating electromagnetic energy in the (RF) spectrum with wavelength's greater than 1
mm (frequency less than 3000 GHz). Suffice it to say that a pulse could have handicapped
the operations at the World Trade Center more than the bomb did. These weapons are seen as
a very important development because they enable non-lethal use of force. Technology
demonstrators should be available within the next several years.
There is also the question that a system can be destroyed from the inside using
malicious code, a virus. Virus can change setting that can permanently damage certain
hardware components. But generally virus will destroy or corrupts data files and
executable programs. As the denial of service would only be temporary. Recovery would be
dependent on the availability of having planned disaster procedures such as having
available CERT teams, mirrored and redundant systems using different hardware and software
systems, or off site/off line data storage. So virus fall mainly within the next class of
Information Warfare class of effects
- Syntactic Effects
There new Information Warfare weapons have specifically emerge for the domain
of information systems and networks. New viruses are being created an incredible rate as
well as their counter-measures - anti viral software. Available now on the market are meta
programming environments that "incubate" viruses in accordance with the desires
of the attacker. The variety and combinations are daunting; Cruise viruses are capable of
destroying specific data sets. Stealth virus conceal themselves from detectors and
monitors. Polymorphic virus encrypt themselves using variable keys. There are also new
Protected Mode viruses as well as the standard common file infector and boot sector
viruses. This class of weapons aims to control or disable the operating logic of the
targeted networks and systems. Using the operating systems software as well as the
different utilities, the virus can make the system to act upon data in a different way or
even simply waste cycles.
Virus need to be introduced into an information system either through infected discs or
through a network connection. It is also to be noted that in most instance there is a
separation between the data and the process that manipulates the data. But with the new
Object Oriented Development (OOD) approach, data and process are packaged together. OOD
supports modularity in system building and reuse of components. In many respects OOD is an
ideal opportunity for planting and disseminating Trojan horses. All these issues are hotly
debated and discussed. Technically the capability exist and he question for the military
is what to do with such as capacity. Incidences of viral infection have risen but their
spreading are less extensive due to the increased use of anti-viral software. Incidents of
system break-in have also risen in the last year. Cracker toolkits are so sophisticated
that any weakness in a network will be found out quickly. New types of sophisticated
network analyzers have several layers of heuristics built in. Cracking systems now has
more to do with the sophistication of some of the Knowbots, tools and poor system security
configuration (due to general lack of knowledge on the part of system administrators) than
with the ingenuity of the perpetrators. Anomalies in systems behavior are normally not
recorded if they occur in a purely random pattern. Virus that were meant to stay under
"deep cover" could go undetected. For example some monitoring software
application can check the clock, disable the modem speaker, place a call, transmit data
and disconnect when done. There is a lot of fear that Internet software takes information
off the users disk and passes it over the network. Users are somewhat used to a bit
of erratic behavior on the part of their system and would this would permit viruses to
remain hidden for a long time if they act in an non disturbing way.
There is a discussion on what I call the Jeckel and Hyde virus that has its origin
during the period in which memory was sparse and program had very little space in which to
be stored. A program could be written so that it would run in a standard way but by bit
shifting the code it could be run as a totally different program. The problem here is that
this type of virus construction would be almost impossible to recognize as it is valid
software in its first mode. Furthermore, virus that can make use of "cover channels
and cover timing " capabilities to communicate would render even some aspect of
security protection measures completely ineffective.
System vulnerabilities increasingly are being actively sought after and taken advantage
of when found. Here lies one of the core doctrinal axiom of Information Warfare. Control
the enemy's network and you control his decision making processes and his awareness and
understanding of events. here is no requirement to destroy his systems or his data if this
system is being controlled you. The use of Virus as Information Warfare weapon
specifically targets the structural component of the information infrastructure i.e. the
operating logic of the system.
- Semantic Effects
The objective of this class of weapon is to affect and exploit the trust users
have in the information system and the network, as well as affect their interpretation of
the information it contains. Semantic Effects focus on manipulating modifying and
destroying, the mental models, the awareness and representations that are developed, and
constructed through the use of an information system. Whether it be a civilian
organizational information system or a military command and control system. This is quite
a challenge but this is the new dimensions of what use to be Psychological Operation, and
Deception. These class of Information Warfare "weapons" alter the decision
makers representation of what the information system portrays as the "real"
world.
These weapons seek to affect not the information system itself but the behavior of the
users and influence their decisions. The best way to think about these weapons are as
"Memes" or virus of the minds that can be created via the information systems.
Spoofing other peoples identity, selective spamming, broadcasting specific arguments and
discourses, misinformation, slogans, and information overload can influence decision
makers to a point where they misinterpret what is happening. Humans have been employing
this strategy for centuries in all but the case of networked systems this has taken a new
dimension . Trying to recreate a close representation of what exactly is happening in the
real world is the most difficult part of conflict management and warfare. However, this
type of consideration will become more and more central to the Information Warfare debate
as Social User Interfaces (SUI) start populating the systems. Interaction with Knowbots
and Agents and other interface metaphors that might be subverted to show only specific
types of data and information.
In the not so far future, multimedia information system environments will be the main
information management tool. With this (still to be fully appreciated) context now needs
to take into account the Freytag triangle of information attributes that show difficulty
and requirement for more information rise and fall trough the specific phases of a crisis
(exposition, inciting incident, rising action, climax, falling action and dénouement). As
a consequence will require the user to rely even more on automated processes to search,
retrieve, collate, and present information during the crucial information intensive phase
of the crisis. The danger (or opportunity) is that the "dramatic orchestration"
of what we believe as objective information is always grounded in a specific point of view
and therefore open to manipulation.
Information always reflects something about its source and its purpose. Already in the
inter-networked web where we can have both real-time and encyclopedic intelligence
information fused from organic and non-organic sources computer mediated activities will
enable the users to increase their active participation from the strict pragmatic response
that come from the reading of a descriptive text narrative to a full emotional
participation to a dramatic enactment of an event. This will change substantially the
nature of operational activity as the immediacy and emotional closeness of the event
circumvents much of the truth verification, the "sanity checks" processes that
are usually constrained by longer decision cycles. The consequences of this
"immediacy" of multimedia computer mediated interactions is a subject of
research that is still in its infancy. The combination of highly emotionally charged
pictures, sound, coupled to the personal engagement of the decision makers will open the
avenue to vulnerabilities that come from intentional orchestration of preplanned discourse
and events. Using morphed and altered images inserted during a live broadcast adversaries
can use the response of such an orchestration to control rapidly and dramatically national
decision making processes.
| |
Focus of the attack |
Primary Effect |
Class of weapons |
Modeling Complexity |
Physical |
Physical |
denial of service |
hard steel |
low
(linear) |
Syntactical |
Structural |
operating logic obtrusion and corruption |
virus,
agents, filters. |
medium
(statistical) |
Semantic |
Behavioral |
affecting users system trust and belief
systems |
Memes,
dramatic orchestration |
high
(chaotic) |
Table 2
Information Warfare Weapon Matrix
- Information
Warfare Strategic Analysis Matrix (IWSM)
By placing the intended targets and the levels of effects in a table we
create the final analysis matrix. The Information Warfare Strategic Analysis Matrix helps
investigate meta-strategic issues that are derived from the planning and decision making
process. The analysis centers around target selection, weapon selection and the analysis
of the outcomes of such choices.
Information Warfare gives us a series of possible courses of actions, some of which are
already well known and many new areas for which there are no capabilities yet. This final
analysis matrix incorporates both past military capabilities and highlights areas in which
Information Warfare activities demands the development of new offensive and defensive
capabilities. It also drive us to seek a better understanding of what is truly Information
Warfare.
In reviewing the IWSM we can deduce that the usage of well know capabilities such as
hard steel has predictable outcomes. For example, if we wanted to physically destroy an
individual's system, one could plant a virus that would destroy the data or some of the
components making the system and the data unusable, blow up the system with a bomb, or
even steal the system. Either way the results are the same. The effect is limited and
controllable: denial of service. But this does not necessarily remove or eliminate the
conflict. The intentionally is still there. Chances are that the conflict will find
another outlet or tool set and continue anew. But this type of action has the advantage of
imposing control and order so that other mechanism of conflict resolution such as
political or governmental can be put in place to resolve or diffuse the conflict.
However the matrix point out that there are regions of unpredictable effects with
unknown consequence in the management of the conflict. Further analysis is required in
these areas, in order to develop an understanding, a capability and a defense. It is
certain that Information Warfare activities will move toward these areas because they
represent opportunities for high payoffs. They represent areas in which Information
Superiority can be achieved without having recourse to the traditional military warfigting
infrastructure. For very little costs a small organization can wage a pure information war
without having to build an Army, Navy or Air Force. And it is specifically in these areas
that our military must seek new understanding, capabilities and skills in order to
recognize the treat and to defend ourselves against it.
- Predictable Outcomes
In looking at the matrix we see that we already have capabilities to operate in
some areas. Mostly these are areas in which any actions will produce predictable outcomes.
These controllable outcomes can be generated by a host of actions. This includes the some
elements of C2W such as EW and Physical Destruction. These effects are obtained through
the usage of physical and syntactic class of weapon on single goal/single decision maker
and single goal/multiple decision maker types of organizations.
For the military this encompass the traditional warfare area. It is possible to destroy
physically all the information nodes of an dispersed organization but it is quite
difficult. Suffice it to point out that such an objective could be achieved by a
coordinated series of actions that destroy some of the more important elements of an
information system this would achieve the same intended result. However, the propagation
of a network virus may be much simpler and will have a much more damaging effect. In some
circumstance simply delaying some computational processes may me sufficient to achieve the
same goal. In a Just-In-Time army logistic system any delay caused by a purposefully
planted syntactical level weapon will damage the effectiveness of any operation without
the victim organization realizing it has being successfully defeated even before a
physical engagement.
- Unpredictable Outcomes
However, at present the use of Information Warfare weapons in other areas of the
matrix will result in some unpredictable effects. In some cases in order to achieve
information superiority, the creation of "ruptures" in the adversary's command
and control systems as well as in the social, economic, and civil information
infrastructure of the a country might be necessary. In well bounded and closed systems
such as command and control information systems the effects of a syntactical weapon will
have absolutely no collateral damage. But attacking some other systems will have as
consequence a series of effects that will propagate through several other networks and
have negative consequences on the final objective. Akin to shooting oneself in the foot.
| |
SDM/SG
(Individual) |
MDM/SD
(Organizational) |
MDM/MG
(Alliances)) |
Hard steel |
easy
predictable |
harder
predictable |
difficult
predictable |
Software Agents |
harder
predictable |
difficult
unpredictable |
very hard
unpredictable |
Memes and
Dramatic Orchestration |
difficult
predictable |
very hard
unpredictable |
very hard or
very easy
unpredictable |
Table 3
Information Warfare Strategic Analysis Matrix
Attacking an economic system will affect all economic system because they are all
linked to one another in a global market place infrastructure. The reason for this comes
from our understanding of nonlinear systems. Chaotic behavior in a system can explain some
of these effects. Under certain initial conditions, some of the parameters can be made to
create oscillation in the network, creating positive feedback in the control mechanisms.
This results in catastrophic system behavior. This chaotic behavior is dependent on the
linkages or "coupling" between the elements in the networks as well as in the
linking relationship between the networks themselves. The system that will be targeted
need to be investigated and the linkages need to be highlighted as to their sensitivity to
propagate negative effects of Semantic Weapons. Systems and networks can either be loosely
or tightly coupled.
- Loosely Coupled Systems
Loosely coupled systems have a fair amount of buffering between the various
common variables that are part of the different processes and elements. This buffering
between systems permit more stable behavior overall . This stability is due to several
underlying factors. Most of which are part of the information systems architecture
involved. This applies to all three level of structures at the physical, syntactic and
semantic level of the type of target structure. For example at the physical level of the
Internet the architecture model allows for a fair number of failures and corruption and
still remain survivable overall. But at the semantic level of the more active and radical
Usernet groups the coupling is quite tight.
Information Systems that support distributed decision makers, must ensure a reasonable
number of checks and balances and help maintain system stability. Disruption and full
control of those systems is feasible but difficult because of the loosely coupled decision
making processes. However as we automate and move up towards knowledge enabled
organization then more and more computational processes will take over some of burden for
routine decision making. This changes the interactions between organization from being
loosely coupled to closely coupled.
- Closely Coupled Systems
In closely coupled systems, then the prevailing conditions in one system can be
amplified through the network to other systems. This can create the chaotic
"butterfly effect" small local changes cause large effect because of positive
nature of feedback and amplification in the network. Information systems, inter-networked
organization, and even global networks, in times of crisis behave as tightly coupled
systems. Positive feedback mechanisms will create severe ruptures in the normal order of
system behavior, as seen in some of the stock market or engineering disasters.
Command and control information systems and their supporting networks are also closely
coupled networks. Sensor to shooter coupling with distributed and network decision making
will be subject to chaotic behavior especially if Rules of Engagement permit third party
or remote firing. Recent failures of command and control systems in blue on blue
engagements show how tightly coupled systems can fail. Taking advantages (control) of
these closely coupling systems will be one of the challenge that Information Warfare
presents to a modern military organization.
Waging Information Warfare using syntactic or semantic weapons will be particularly
effective strategy if the target is a closely coupled network. Unfortunately the
disruption will be such that the side effects could have a tremendous backlash within our
own infrastructure. Inevitably, the effects will be transmitted to all participants in the
network with unpredictable side effects and unforeseen disruptions. At present IW weapons
do not have the capacity to limit such types of side effects, but it is this fact will not
be lost on organizations that advocate terrorism as modus operande. These are well suited
terrorist weapons. The development of Information Warfare defensive measures are essential
as they will be necessary as part of a civil defense plan.
- IW Control
Models and Decision Systems
In developing this conceptual framework, several other concepts need to
be touched upon. As Information Warfare is a new hypothesis of how traditional military
activities position themselves in relation to one another. Our understanding of other
concepts need to be reviewed and analyzed anew in context of this new representation of
warfare. They are all elements of military capabilities such as the shifting role and loss
of relative importance of the platforms in relation to the command and control network,
the problem of control and decision making in a distributed organization, and the
importance of developing a common shared representation of the conflict and the
battlespace. These are all at present research domains but will become quickly central
issues in the development of Information Warfare capabilities.
- Sensors/Weapons and Platforms
There will be a fundamental shift in the relative importance of the role
traditional platforms will have in the future. At present military organizations have a
small number of large platforms all having a suitable mix of organic communication suites,
dedicated and specific sensors slaved to a small number of unique weapons systems. Each
have a command and control system but they are not well integrated as a whole except
through limited bandwidth communication systems. In the future the emphasis will be to
have a large numbers of much smaller platforms semi specialized around either sensors or
weapons with a smaller command and control systems but all platform are very well
integrated together through a unique and global command network.
The most important capability of this command network will be the ability to fuse
organic and non-organic sensor information. No single platform will become the high value
unit of the battleground. The allocation of targets to sensors to weapons will be done
based on a dynamic assessment of critical priorities. Threat assessment and weapon
assignment will no longer be at the platform level but at the force level. In this respect
individual platforms will become secondary to the command and control infrastructure that
will act as a super weapon/sensor system. Resource will shift from building the faster
bullet to the more powerful algorithm.
- From Simple Cybernetic to
Multi-Agent Control
The growth of military command and control information networks will transform our
idea of control. Traditionally, our military organizations have a rigid and hierarchical
structure of decision making processes. The span of control should be congruent the scope
and importance of the problem at hand problems. This also increases the confusion between
what is tactical and strategic. A soldier in a foxhole is preoccupied with winning his
battle, not the whole war, as there are too many elements outside his control but a
decision at his level will in a way affect the course of the war. Was it a tactical
situation or a strategic situation?
Our control exemplar is still based on the single decision maker cybernetic model of
control faced with the problem of how to optimize a single goal under constraints of
limited resources and time. This model served as a template for weapon systems design and
has been adopted for most planning processes but it is of limited value when faced with
the reality of several decision makers meshed in together through the use of command and
control information system. The problem of predetermining the appropriate level of control
to the right level becomes very difficult. If decision makers try to optimize the outcome
at their level the result is a global sub-optimization. They win the battles but lose the
war. This is the situation we face now. Because of the structure of military organization
plays against the natural diffusion of control that comes from being a participant in a
network. Network require different control structures than hierarchies.
One approach to this problem to try to enhance all the decision makers understanding of
all the constraints faced by the group. If all the decision makers share the same common
understanding of the battlefield they can in return adjust each their actions to maximize
the outcome of all the decision take together. This approach is made possible through the
use of information systems operating not a command and control systems but as cooperating,
communicating, and coordinating system.
What emerges is a new mutation in the evolution of information systems. Computer
Mediated cooperation systems that support the distribution and diffusion of control. This
dissemination is function on how the decision makers concurrently and cooperatively build
the context in which they will take decision . Each brings to the overall representation a
fragment of information that can be used by others to better understand the overall
context of their own actions and objectives. In Sum they are building a better global
understanding of what is happening, see a better representation of what needs to be done
and can they take decisions in concert with others to optimize all their resources for the
problem at hand.
The essence of operational control would not be based on the focused understanding of
single decision maker, but in a shared and common representation of the battleground in
which each agent decides his own course of action based on his understanding of the total
global picture. Much as a beehive behaves as a single entity even though it is composed of
a multitude of independent actors. Coordination and synchronization mechanisms are not
inherent to a hierarchical structure but from a peer to peer dialogue and mediation
process based on consciousness and awareness mechanisms. This more complex model of
control however, will never replace at all levels the traditional military hierarchical
structure. But it will certainly displace some levels of command because it is a more
flexible scheme that permits a faster adaptation of the organization to prevailing changes
in the environment.
- Visualization
and Semiotics
Command and Control Information Systems continue to evolve. They will
progress from being strictly closed military structures to open and interconnected true
socio-technical structures. With a large number of participants in the network. Some of
the participants have differing goals as well as in some cases different cultural
background. This bring up the discussion of interpretation. and the requirement for the
development of systems which fit different cognitive styles and have different
presentation mechanisms. The use of military symbols is a case and point. For example,
military tactical symbols and icons have unique importance in command and control systems.
In many respects they have a unique grammar. They have a well defined set of formal rules
for syntax, semantics, and pragmatics (reaction to a symbol that indicates an unknown).
These military symbols will play a critical role in any future shared virtual
environments. Until the system can represent, with a high degree of accuracy, the object
itself, symbols will act as the main representation method. Symbols permit the rapid
understanding of complex data and information, which range from physical attributes to
final intentions. There are specific military symbols for almost all air, surface and
subsurface objects. They can represent, foes, unknowns, jokers, prowlers etc. Military
symbols associate by a single icon both the object and its intention. It is these
representations that are the basis for all operational military situation assessment and
decision making. In fact the present set of symbols are used as the basis for developing
shared representation. Interoperability between military organizations is expressly based
on the exchange of these symbol sets. However, semiotics analysis shows that the present
military symbol set proposes only a limited and closed representation of a situation. In
situations that do not require strict military action then these representation do not
help in understanding what is happening.
Specifically, the present symbol set deals with only one phase of the conflict
spectrum, the battle management phase. This is the last phase of an Information Warfare
operation. It represents a defined problem area in that specific configurations of objects
and events compose logical propositions that speak to, and about battle only. In future
military Command and Control Information Systems, the present unique symbol sets, with
their underlying phenomenology, create a frame of reference that both explains and
predetermines a specific pragmatic response to these objects and events. This is the
original intention of such a representation. These representations are very powerful and
effective. But as military organizations are called upon more often to participate and act
in earlier phases of conflict such as aid to civil defense, emergency response,
humanitarian aid etc, as well as in Information Warfare activities then the present symbol
set becomes a serious hindrance in both the understanding of the problem and the
cooperative search for innovative solutions. A semiotically richer information environment
is needed.
- Officer
Training and Education
The present capability of the Canadian Forces to select and prepare officers to operate
under the constraint of the changing state of information technology falls short of the
present and future needs of the Canadian Forces. The present selection and development
process in the area of information systems is strictly a "reproduction" of
passed officers experiences in strategic and tactical communications. It does not take
into consideration the fundamental changes that have happened at the technical level as
well as how information technology is changing the "Command and Control" field
of study as well as their resulting concomitant impact on the CF structure and
organization.
It is clear that in general the technical "revolution" and the new concepts
of"Consultation, Command and Control" (C3) have not been integrated into the
preparation of officers that will be responsible for these systems. The theoretical
conceptual frameworks are absent in the areas of cognitive engineering, knowlegege
engineering, and modern information system developement practices and methods. Only
certain aspects of new information management techniques have been incorporated.
Preparation for the problem of managing and fostering technical and scientific innovation
is not part of the present curriculum.
Furthermore, and more seriously none of the aspects of how command and control
information systems creates both order and disorder, and how it can be used to control
uncertainty and instability are introduced any where in the educational process of an
officer. These critical areas are not being presented or discussed. In fact the whole area
of the impact of information systems on national security is not even mentioned. An
awarness and an understanding of these issues and principles are fundamental in preparing
individual that have the mandate to develop, field and operate information systems that
will enable world wide action, national and international cooperation, and help in the
management of incertitude as well as force and violence in support of conflict resolution.
- Conclusion
It is acknowledged that Information Warfare is a reality that modern
military organization will have to adapt to or be subject to it. New realities require new
understandings and out of these understanding an evolution. New capabilities,
organizations, skill sets as well as new modes of operation. For many this marks a turning
point in military affairs as dramatic as when the airplane the tank or the radio became
part of the military arsenal. But Information Warfare is even more dramatic than because
it act in a systematic fashion in new dimensions. These are the abstract domains where
knowledge created and information flows. Already we see that the open flows of information
change the course of systems such as communism and other closed dogmatic systems. It is
interesting to note that Information Warfare as a concept is in fact a meme that is
growing in the mind of the common culture. If for nothing else we need to understand what
it is so that we realize that there is no such thing as a silver bullet in warfare. Nor
does any advantage stay for long on one side of the conflict. Information Warfare strictly
as an element of an arsenal used to control will have its day shortly but more importantly
Information Warfare also offers as a method a better understanding for the reasons of the
conflict in the first place. This in itself is more important. The discussion of what and
how to use Information Warfare should be a discussion not just within the military or the
government but in all areas of society. Information Warfare is all about meta strategy. A
search and reflection on the causes and linkages of conflict.
In itself the research into a new concept requires the concomitant development of an
epistemology, an ontology, and a methodology. I have presented elements of all three. But
there is much more to do and to debate. This study of concepts was not intended to
determine which capabilities should be developed nor how to integrate into present
military operations Information Warfare nor to determine which units in our organizations
will become keepers of this knowledge. This has yet to be done. But hopefully this report
will help those mandated with such responsibilities to better understand why and what
makes Information Warfare so different.
Information Warfare represent a new challenge for societies. As the tank and radio
combined to change the concepts of maneuver so does the network and the virus. There is a
need to continue to debate the issues raised in this analysis and to try to understand
what the technology permits and what ethics and morality dictates. This is not the end of
the debate on what is Information warfare - It is the start.
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